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--- !u!1 &1304857493 |
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info: 'This example shows how to use a string table to localize text for different |
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languages. |
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A string table JSON file has been added to the LuaUtils component in the LuaEnvironment |
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object. |
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The LuaScript object shows how to substitute in a localization string key and |
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change the active language in Lua. |
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The Flowchart object demonstrates using the same {$VarName} syntax in Fungus commands |
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like Say, Menu, Debug Log, etc. to substitute in localized strings. |
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' |
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--- !u!1 &1834004033 |
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luaScript: '-- First we use variable substitution to |
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-- substitute the localized version of the |
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-- ''hello_world'' string from the string table |
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-- Show English version |
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setlanguage("en") |
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say("{$hello_world}") |
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-- Show French version |
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setlanguage("fr") |
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say("{$hello_world}") |
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-- We can also use the sub() function to do the |
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-- same substitution and return a Lua |
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-- string variable |
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-- Show German version |
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setlanguage("de") |
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local s = sub("{$hello_world}") |
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say(s) |
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' |
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runAsCoroutine: 1 |
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--- !u!114 &1834004035 |
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executeAfterFrames: 1 |
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repeatExecuteFrame: 1 |
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repeatEveryFrame: 1 |
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hasFailed: 0 |
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executeMethodName: OnExecute |
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--- !u!4 &1834004036 |
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