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@ -446,7 +446,7 @@ namespace Fungus |
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/** |
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/** |
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* Sets a globally accessible string value. |
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* Sets a globally accessible string value. |
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* This method returns immediately but it queues an asynchronous command for later execution. |
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* This method returns immediately but it queues an asynchronous command for later execution. |
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* @param key The name of the value to set |
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* @param key The name of the variable to set |
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* @param value The string value to set |
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* @param value The string value to set |
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*/ |
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*/ |
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public static void SetString(string key, string value) |
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public static void SetString(string key, string value) |
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@ -457,6 +457,75 @@ namespace Fungus |
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})); |
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})); |
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} |
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} |
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/** |
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* Adds a delta amount to the named integer variable. |
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* @param key The name of the integer variable to set. |
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* @param delta The delta value to add to the variable. |
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*/ |
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public static void AddInteger(string key, int delta) |
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{ |
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CommandQueue commandQueue = Game.GetInstance().commandQueue; |
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commandQueue.AddCommand(new Command.Call(delegate { |
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int value = Variables.GetInteger(key); |
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Variables.SetInteger(key, value + delta); |
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})); |
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} |
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/** |
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* Multiplies the named integer variable. |
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* @param key The name of the integer variable to set. |
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* @param multiplier The multiplier to multiply the integer variable by. |
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*/ |
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public static void MultiplyInteger(string key, int multiplier) |
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{ |
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CommandQueue commandQueue = Game.GetInstance().commandQueue; |
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commandQueue.AddCommand(new Command.Call(delegate { |
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int value = Variables.GetInteger(key); |
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Variables.SetInteger(key, value * multiplier); |
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})); |
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} |
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/** |
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* Adds a delta amount to the named float variable. |
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* @param key The name of the float variable to set. |
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* @param delta The delta value to add to the variable. |
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*/ |
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public static void AddFloat(string key, float delta) |
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{ |
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CommandQueue commandQueue = Game.GetInstance().commandQueue; |
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commandQueue.AddCommand(new Command.Call(delegate { |
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float value = Variables.GetFloat(key); |
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Variables.SetFloat(key, value + delta); |
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})); |
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} |
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/** |
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* Multiplies the named float variable. |
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* @param key The name of the float variable to set. |
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* @param multiplier The multiplier to multiply the float variable by. |
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*/ |
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public static void MultiplyFloat(string key, float multiplier) |
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{ |
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CommandQueue commandQueue = Game.GetInstance().commandQueue; |
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commandQueue.AddCommand(new Command.Call(delegate { |
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float value = Variables.GetFloat(key); |
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Variables.SetFloat(key, value * multiplier); |
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})); |
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} |
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/** |
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* Toggles the state of a boolean variable. |
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* @param The name of the boolean variable to toggle. |
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*/ |
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public static void ToggleBoolean(string key) |
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{ |
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CommandQueue commandQueue = Game.GetInstance().commandQueue; |
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commandQueue.AddCommand(new Command.Call(delegate { |
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bool value = Variables.GetBoolean(key); |
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Variables.SetBoolean(key, !value); |
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})); |
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} |
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#endregion |
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#endregion |
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#region Sprite Methods |
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#region Sprite Methods |
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