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Fixed indentlevel for EventHandler:DrawProperties Added Playground to the FungusExamples Added Vector3 FungusCommands - Fields, Normalise, Convert to Vector2, Arithetic Added TransformProperty FungusCommand -Get an Set a transform's fields and properties./ -Does not currently support rotation, localRotation nor the Mat4x4 commands as we do not have the appropriate FungusVariables to store them in Added FungusCommand to Reload Current Scene Added Rigidbody2D FungusCommands - AddForce, AddTorque, StopMotion Added Input GetAxis fungusCommand, fetch Input.GetAxis and store in a FloatData SpawnObject FungusCommand now can store the gameobject it instantiates and can spawn at itself Destroy FungusCommand can now be told to pass down a delay to Destroy Updated Docs with all changes and addtionsmaster
desktop-maesty/steve
7 years ago
72 changed files with 17306 additions and 13 deletions
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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|
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namespace Fungus |
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{ |
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// <summary> |
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/// Store Input.GetAxis in a variable |
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/// </summary> |
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[CommandInfo("Input", |
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"GetAxis", |
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"Store Input.GetAxis in a variable")] |
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[AddComponentMenu("")] |
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public class GetAxis : Command |
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{ |
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[SerializeField] |
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protected StringData axisName; |
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[Tooltip("If true, calls GetAxisRaw instead of GetAxis")] |
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[SerializeField] |
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protected bool axisRaw = false; |
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[Tooltip("Float to store the value of the GetAxis")] |
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[SerializeField] |
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protected FloatData outValue; |
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public override void OnEnter() |
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{ |
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if(axisRaw) |
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{ |
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outValue.Value = Input.GetAxisRaw(axisName.Value); |
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} |
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else |
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{ |
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outValue.Value = Input.GetAxis(axisName.Value); |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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return axisName + (axisRaw ? " Raw" : ""); |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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|
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} |
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} |
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|
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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|
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namespace Fungus |
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{ |
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// <summary> |
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/// Add force to a Rigidbody2D |
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/// </summary> |
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[CommandInfo("Rigidbody2D", |
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"AddForce2D", |
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"Add force to a Rigidbody2D")] |
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[AddComponentMenu("")] |
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public class AddForce2D : Command |
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{ |
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[SerializeField] |
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protected Rigidbody2DData rb; |
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[SerializeField] |
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protected ForceMode2D forceMode = ForceMode2D.Force; |
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public enum ForceFunction |
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{ |
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AddForce, |
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AddForceAtPosition, |
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AddRelativeForce |
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} |
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|
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[SerializeField] |
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protected ForceFunction forceFunction = ForceFunction.AddForce; |
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|
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[Tooltip("Vector of force to be added")] |
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[SerializeField] |
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protected Vector2Data force; |
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|
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[Tooltip("Scale factor to be applied to force as it is used.")] |
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[SerializeField] |
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protected FloatData forceScaleFactor = new FloatData(1); |
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|
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[Tooltip("World position the force is being applied from. Used only in AddForceAtPosition")] |
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[SerializeField] |
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protected Vector2Data atPosition; |
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|
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public override void OnEnter() |
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{ |
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switch (forceFunction) |
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{ |
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case ForceFunction.AddForce: |
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rb.Value.AddForce(force.Value * forceScaleFactor.Value, forceMode); |
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break; |
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case ForceFunction.AddForceAtPosition: |
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rb.Value.AddForceAtPosition(force.Value * forceScaleFactor.Value, atPosition.Value, forceMode); |
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break; |
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case ForceFunction.AddRelativeForce: |
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rb.Value.AddRelativeForce(force.Value * forceScaleFactor.Value, forceMode); |
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break; |
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default: |
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break; |
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} |
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|
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|
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Continue(); |
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} |
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|
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public override string GetSummary() |
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{ |
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return forceMode.ToString() + ": " + force.ToString(); |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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|
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} |
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} |
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fileFormatVersion: 2 |
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guid: 59927941e3d79be4dac4408058904465 |
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timeCreated: 1503094848 |
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licenseType: Free |
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MonoImporter: |
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defaultReferences: [] |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace Fungus |
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{ |
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// <summary> |
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/// Add Torque to a Rigidbody2D |
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/// </summary> |
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[CommandInfo("Rigidbody2D", |
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"AddTorque2D", |
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"Add Torque to a Rigidbody2D")] |
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[AddComponentMenu("")] |
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public class AddTorque2D : Command |
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{ |
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[SerializeField] |
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protected Rigidbody2DData rb; |
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[SerializeField] |
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protected ForceMode2D forceMode = ForceMode2D.Force; |
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[Tooltip("Amount of torque to be added")] |
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[SerializeField] |
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protected FloatData force; |
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public override void OnEnter() |
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{ |
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rb.Value.AddTorque(force.Value, forceMode); |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if(rb.Value == null) |
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{ |
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return "Error: rb not set"; |
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} |
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return forceMode.ToString() + ": " + force.Value.ToString() + (force.floatRef != null ? " (" + force.floatRef.Key + ")" : ""); |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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} |
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} |
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licenseType: Free |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace Fungus |
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{ |
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// <summary> |
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/// Stop velocity and angular velocity on a Rigidbody2D |
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/// </summary> |
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[CommandInfo("Rigidbody2D", |
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"StopMotion2D", |
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"Stop velocity and angular velocity on a Rigidbody2D")] |
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[AddComponentMenu("")] |
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public class StopMotionRigidBody2D : Command |
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{ |
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[SerializeField] |
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protected Rigidbody2DData rb; |
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public enum Motion |
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{ |
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Velocity, |
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AngularVelocity, |
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AngularAndLinearVelocity |
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} |
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[SerializeField] |
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protected Motion motionToStop = Motion.AngularAndLinearVelocity; |
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public override void OnEnter() |
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{ |
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switch (motionToStop) |
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{ |
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case Motion.Velocity: |
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rb.Value.velocity = Vector2.zero; |
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break; |
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case Motion.AngularVelocity: |
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rb.Value.angularVelocity = 0; |
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break; |
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case Motion.AngularAndLinearVelocity: |
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rb.Value.angularVelocity = 0; |
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rb.Value.velocity = Vector2.zero; |
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break; |
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default: |
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break; |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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return motionToStop.ToString(); |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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|
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} |
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} |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Reload the current scene |
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/// </summary> |
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[CommandInfo("Scene", |
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"Reload", |
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"Reload the current scene")] |
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[AddComponentMenu("")] |
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public class ReloadScene : Command |
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{ |
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[Tooltip("Image to display while loading the scene")] |
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[SerializeField] |
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protected Texture2D loadingImage; |
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public override void OnEnter() |
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{ |
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SceneLoader.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name, loadingImage); |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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return ""; |
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} |
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|
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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} |
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} |
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|
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace Fungus |
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{ |
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// <summary> |
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/// Get or Set a property of a transform component |
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/// </summary> |
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[CommandInfo("Transform", |
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"Property", |
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"Get or Set a property of a transform component")] |
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[AddComponentMenu("")] |
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public class TransformProperty : Command |
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{ |
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public enum GetSet |
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{ |
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Get, |
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Set, |
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} |
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public GetSet getOrSet = GetSet.Get; |
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public enum Property |
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{ |
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ChildCount, |
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EulerAngles, |
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Forward, |
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HasChanged, |
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HierarchyCapacity, |
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HierarchyCount, |
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LocalEulerAngles, |
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LocalPosition, |
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LocalScale, |
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LossyScale, |
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Parent, |
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Position, |
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Right, |
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Root, |
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Up, |
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//no quat or mat4 yet |
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//LocalRotation, |
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//Rotation, |
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//LocalToWorldMatrix, |
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//WorldToLocalMatrix |
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} |
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[SerializeField] |
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protected Property property = Property.Position; |
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[SerializeField] |
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protected TransformData transformData; |
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[SerializeField] |
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[VariableProperty(typeof(BooleanVariable), |
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typeof(IntegerVariable), |
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typeof(Vector3Variable), |
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typeof(TransformVariable))] |
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protected Variable inOutVar; |
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public override void OnEnter() |
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{ |
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var iob = inOutVar as BooleanVariable; |
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var ioi = inOutVar as IntegerVariable; |
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var iov = inOutVar as Vector3Variable; |
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var iot = inOutVar as TransformVariable; |
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var t = transformData.Value; |
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switch (getOrSet) |
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{ |
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case GetSet.Get: |
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switch (property) |
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{ |
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case Property.ChildCount: |
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ioi.Value = t.childCount; |
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break; |
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case Property.EulerAngles: |
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iov.Value = t.eulerAngles; |
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break; |
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case Property.Forward: |
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iov.Value = t.forward; |
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break; |
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case Property.HasChanged: |
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iob.Value = t.hasChanged; |
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break; |
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case Property.HierarchyCapacity: |
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ioi.Value = t.hierarchyCapacity; |
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break; |
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case Property.HierarchyCount: |
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ioi.Value = t.hierarchyCount; |
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break; |
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case Property.LocalEulerAngles: |
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iov.Value = t.localEulerAngles; |
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break; |
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case Property.LocalPosition: |
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iov.Value = t.localPosition; |
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break; |
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case Property.LocalScale: |
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iov.Value = t.localScale; |
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break; |
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case Property.LossyScale: |
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iov.Value = t.lossyScale; |
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break; |
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case Property.Parent: |
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iot.Value = t.parent; |
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break; |
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case Property.Position: |
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iov.Value = t.position; |
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break; |
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case Property.Right: |
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iov.Value = t.right; |
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break; |
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case Property.Root: |
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iot.Value = t.parent; |
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break; |
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case Property.Up: |
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iov.Value = t.up; |
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break; |
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default: |
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break; |
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} |
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break; |
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case GetSet.Set: |
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switch (property) |
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{ |
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case Property.ChildCount: |
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Debug.LogWarning("Cannot Set childCount, it is read only"); |
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break; |
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case Property.EulerAngles: |
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t.eulerAngles = iov.Value; |
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break; |
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case Property.Forward: |
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t.forward = iov.Value; |
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break; |
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case Property.HasChanged: |
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t.hasChanged = iob.Value; |
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break; |
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case Property.HierarchyCapacity: |
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t.hierarchyCapacity = ioi.Value; |
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break; |
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case Property.HierarchyCount: |
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Debug.LogWarning("Cannot Set HierarchyCount, it is read only"); |
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break; |
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case Property.LocalEulerAngles: |
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t.localEulerAngles = iov.Value; |
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break; |
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case Property.LocalPosition: |
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t.localPosition = iov.Value; |
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break; |
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case Property.LocalScale: |
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t.localScale = iov.Value; |
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break; |
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case Property.LossyScale: |
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Debug.LogWarning("Cannot Set LossyScale, it is read only"); |
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break; |
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case Property.Parent: |
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t.parent = iot.Value; |
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break; |
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case Property.Position: |
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t.position = iov.Value; |
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break; |
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case Property.Right: |
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t.right = iov.Value; |
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break; |
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case Property.Root: |
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Debug.LogWarning("Cannot Set Root, it is read only"); |
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break; |
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case Property.Up: |
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t.up = iov.Value; |
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break; |
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default: |
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break; |
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} |
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break; |
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default: |
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break; |
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} |
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|
||||
Continue(); |
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} |
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|
||||
public override string GetSummary() |
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{ |
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if(transformData.Value == null) |
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{ |
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return "Error: no transform set"; |
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} |
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|
||||
var iob = inOutVar as BooleanVariable; |
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var ioi = inOutVar as IntegerVariable; |
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var iov = inOutVar as Vector3Variable; |
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var iot = inOutVar as TransformVariable; |
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|
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if(iob == null && ioi == null && iov == null && iot == null) |
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{ |
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return "Error: no variable set to push or pull data to or from"; |
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} |
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|
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//We could do further checks here, eg, you have selected childcount but set a vec3variable |
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|
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return getOrSet.ToString() + " " + property.ToString(); |
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} |
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|
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public override Color GetButtonColor() |
||||
{ |
||||
return new Color32(235, 191, 217, 255); |
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} |
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|
||||
} |
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} |
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@ -0,0 +1,74 @@
|
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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|
||||
namespace Fungus |
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{ |
||||
/// <summary> |
||||
/// Vector3 add, sub, mul, div arithmetic |
||||
/// </summary> |
||||
[CommandInfo("Vector3", |
||||
"Arithmetic", |
||||
"Vector3 add, sub, mul, div arithmetic")] |
||||
[AddComponentMenu("")] |
||||
public class Vector3Arithmetic : Command |
||||
{ |
||||
[SerializeField] |
||||
protected Vector3Data lhs, rhs, output; |
||||
|
||||
public enum Operation |
||||
{ |
||||
Add, |
||||
Sub, |
||||
Mul, |
||||
Div |
||||
} |
||||
|
||||
[SerializeField] |
||||
protected Operation operation = Operation.Add; |
||||
|
||||
public override void OnEnter() |
||||
{ |
||||
Vector3 tmp; |
||||
switch (operation) |
||||
{ |
||||
case Operation.Add: |
||||
output.Value = lhs.Value + rhs.Value; |
||||
break; |
||||
case Operation.Sub: |
||||
output.Value = lhs.Value - rhs.Value; |
||||
break; |
||||
case Operation.Mul: |
||||
tmp = lhs.Value; |
||||
tmp.Scale(rhs.Value); |
||||
output.Value = tmp; |
||||
break; |
||||
case Operation.Div: |
||||
tmp = lhs.Value; |
||||
tmp.Scale(new Vector3(1.0f / rhs.Value.x, |
||||
1.0f / rhs.Value.y, |
||||
1.0f / rhs.Value.z)); |
||||
output.Value = tmp; |
||||
break; |
||||
default: |
||||
break; |
||||
} |
||||
Continue(); |
||||
} |
||||
|
||||
public override string GetSummary() |
||||
{ |
||||
if(output.vector3Ref == null) |
||||
{ |
||||
return "Error: no output set"; |
||||
} |
||||
|
||||
return operation.ToString() + ": stored in " + output.vector3Ref.Key; |
||||
} |
||||
|
||||
public override Color GetButtonColor() |
||||
{ |
||||
return new Color32(235, 191, 217, 255); |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2 |
||||
guid: dfc8e8d5ce363ec43815496d321b4d55 |
||||
timeCreated: 1503313996 |
||||
licenseType: Free |
||||
MonoImporter: |
||||
serializedVersion: 2 |
||||
defaultReferences: [] |
||||
executionOrder: 0 |
||||
icon: {instanceID: 0} |
||||
userData: |
||||
assetBundleName: |
||||
assetBundleVariant: |
@ -0,0 +1,67 @@
|
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
|
||||
namespace Fungus |
||||
{ |
||||
// <summary> |
||||
/// Get or Set the x,y,z fields of a vector3 via floatvars |
||||
/// </summary> |
||||
[CommandInfo("Vector3", |
||||
"Fields", |
||||
"Get or Set the x,y,z fields of a vector3 via floatvars")] |
||||
[AddComponentMenu("")] |
||||
public class Vector3Fields : Command |
||||
{ |
||||
public enum GetSet |
||||
{ |
||||
Get, |
||||
Set, |
||||
} |
||||
public GetSet getOrSet = GetSet.Get; |
||||
|
||||
[SerializeField] |
||||
protected Vector3Data vec3; |
||||
|
||||
[SerializeField] |
||||
protected FloatData x, y, z; |
||||
|
||||
public override void OnEnter() |
||||
{ |
||||
switch (getOrSet) |
||||
{ |
||||
case GetSet.Get: |
||||
|
||||
var v = vec3.Value; |
||||
|
||||
x.Value = v.x; |
||||
y.Value = v.y; |
||||
z.Value = v.z; |
||||
break; |
||||
case GetSet.Set: |
||||
vec3.Value = new Vector3(x.Value, y.Value, z.Value); |
||||
break; |
||||
default: |
||||
break; |
||||
} |
||||
|
||||
Continue(); |
||||
} |
||||
|
||||
public override string GetSummary() |
||||
{ |
||||
if(vec3.vector3Ref == null) |
||||
{ |
||||
return "Error: vec3 not set"; |
||||
} |
||||
|
||||
return getOrSet.ToString() + " (" + vec3.vector3Ref.Key + ")"; |
||||
} |
||||
|
||||
public override Color GetButtonColor() |
||||
{ |
||||
return new Color32(235, 191, 217, 255); |
||||
} |
||||
|
||||
} |
||||
} |
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2 |
||||
guid: 96fb07b07bec30544a6c3c01df5345ee |
||||
timeCreated: 1504933522 |
||||
licenseType: Free |
||||
MonoImporter: |
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serializedVersion: 2 |
||||
defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
||||
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assetBundleVariant: |
@ -0,0 +1,40 @@
|
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
|
||||
namespace Fungus |
||||
{ |
||||
// <summary> |
||||
/// Normalise a vector3, output can be the same as the input |
||||
/// </summary> |
||||
[CommandInfo("Vector3", |
||||
"Normalise", |
||||
"Normalise a Vector3")] |
||||
[AddComponentMenu("")] |
||||
public class Vector3Normalise : Command |
||||
{ |
||||
[SerializeField] |
||||
protected Vector3Data vec3In, vec3Out; |
||||
|
||||
public override void OnEnter() |
||||
{ |
||||
vec3Out.Value = vec3In.Value.normalized; |
||||
|
||||
Continue(); |
||||
} |
||||
|
||||
public override string GetSummary() |
||||
{ |
||||
if (vec3Out.vector3Ref == null) |
||||
return ""; |
||||
else |
||||
return vec3Out.vector3Ref.Key; |
||||
} |
||||
|
||||
public override Color GetButtonColor() |
||||
{ |
||||
return new Color32(235, 191, 217, 255); |
||||
} |
||||
|
||||
} |
||||
} |
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2 |
||||
guid: b9c975313c082cd43a310bfd62ebb893 |
||||
timeCreated: 1504171804 |
||||
licenseType: Free |
||||
MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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@ -0,0 +1,44 @@
|
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
using UnityEngine; |
||||
|
||||
namespace Fungus |
||||
{ |
||||
// <summary> |
||||
/// Convert fungus vec3 to vec2 |
||||
/// </summary> |
||||
[CommandInfo("Vector3", |
||||
"ToVector2", |
||||
"Convert Fungus Vector3 to Fungus Vector2")] |
||||
[AddComponentMenu("")] |
||||
public class Vector3ToVector2 : Command |
||||
{ |
||||
[SerializeField] |
||||
protected Vector3Data vec3; |
||||
|
||||
|
||||
[SerializeField] |
||||
protected Vector2Data vec2; |
||||
|
||||
public override void OnEnter() |
||||
{ |
||||
vec2.Value = vec3.Value; |
||||
|
||||
Continue(); |
||||
} |
||||
|
||||
public override string GetSummary() |
||||
{ |
||||
if(vec3.vector3Ref != null && vec2.vector2Ref != null) |
||||
return "Converting " + vec3.vector3Ref.Key + " to " + vec2.vector2Ref.Key; |
||||
|
||||
return "Error: variables not set"; |
||||
} |
||||
|
||||
public override Color GetButtonColor() |
||||
{ |
||||
return new Color32(235, 191, 217, 255); |
||||
} |
||||
|
||||
} |
||||
} |
@ -0,0 +1,12 @@
|
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fileFormatVersion: 2 |
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guid: d3b374d347ec80647b7c01956f291a84 |
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timeCreated: 1504171432 |
||||
licenseType: Free |
||||
MonoImporter: |
||||
serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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@ -0,0 +1,56 @@
|
||||
using UnityEngine; |
||||
|
||||
namespace Fungus |
||||
{ |
||||
/// <summary> |
||||
/// Rigidbody2D variable type. |
||||
/// </summary> |
||||
[VariableInfo("Other", "Rigidbody2D")] |
||||
[AddComponentMenu("")] |
||||
[System.Serializable] |
||||
public class Rigidbody2DVariable : VariableBase<Rigidbody2D> |
||||
{ } |
||||
|
||||
/// <summary> |
||||
/// Container for a Rigidbody2D variable reference or constant value. |
||||
/// </summary> |
||||
[System.Serializable] |
||||
public struct Rigidbody2DData |
||||
{ |
||||
[SerializeField] |
||||
[VariableProperty("<Value>", typeof(Rigidbody2DVariable))] |
||||
public Rigidbody2DVariable rigidbody2DRef; |
||||
|
||||
[SerializeField] |
||||
public Rigidbody2D rigidbody2DVal; |
||||
|
||||
public static implicit operator Rigidbody2D(Rigidbody2DData rigidbody2DData) |
||||
{ |
||||
return rigidbody2DData.Value; |
||||
} |
||||
|
||||
public Rigidbody2DData(Rigidbody2D v) |
||||
{ |
||||
rigidbody2DVal = v; |
||||
rigidbody2DRef = null; |
||||
} |
||||
|
||||
public Rigidbody2D Value |
||||
{ |
||||
get { return (rigidbody2DRef == null) ? rigidbody2DVal : rigidbody2DRef.Value; } |
||||
set { if (rigidbody2DRef == null) { rigidbody2DVal = value; } else { rigidbody2DRef.Value = value; } } |
||||
} |
||||
|
||||
public string GetDescription() |
||||
{ |
||||
if (rigidbody2DRef == null) |
||||
{ |
||||
return rigidbody2DVal.ToString(); |
||||
} |
||||
else |
||||
{ |
||||
return rigidbody2DRef.Key; |
||||
} |
||||
} |
||||
} |
||||
} |
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m_Color: {r: 0, g: 0.2941177, b: 1, a: 1} |
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m_FlipX: 0 |
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m_FlipY: 0 |
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m_DrawMode: 0 |
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m_Size: {x: 1, y: 1} |
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m_AdaptiveModeThreshold: 0.5 |
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m_SpriteTileMode: 0 |
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m_WasSpriteAssigned: 1 |
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m_MaskInteraction: 0 |
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timeCreated: 1504215338 |
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licenseType: Free |
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NativeFormatImporter: |
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mainObjectFileID: 100100000 |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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fileFormatVersion: 2 |
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guid: e4207881a675c4142bc7e463dde8a314 |
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timeCreated: 1504241053 |
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licenseType: Free |
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DefaultImporter: |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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|
||||
# Input Commands # {#input_commands} |
||||
|
||||
Commands that interact with UnityEngine.Input |
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|
||||
[TOC] |
||||
# Move # {#Move} |
||||
Moves a game object to a specified position over time. Can be either to or from a given target. Can be absolute or additive. |
||||
|
||||
Defined in Fungus.MoveLean |
||||
|
||||
Property | Type | Description |
||||
--- | --- | --- |
||||
axisName | Fungus.StringData | Input Axis name, defined in [InputManager](https://docs.unity3d.com/Manual/class-InputManager.html) |
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axisRaw | System.Boolean | If true, calls GetAxisRaw instead of GetAxis |
||||
outValue | Fungus.FloatData | Float to store the value of the GetAxis. |
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|
||||
# Rigidbody2D Commands # {#rigidbody2d_commands} |
||||
|
||||
Commands that interact with [UnityEngine.Rigidbody2D](https://docs.unity3d.com/ScriptReference/Rigidbody2D.html) & Fungus.Rigidbody2DVariable |
||||
|
||||
[TOC] |
||||
# AddTorque2D # {#AddTorque2D} |
||||
Add Torque to a Rigidbody2D. |
||||
|
||||
Defined in Fungus.AddTorque2D |
||||
|
||||
Property | Type | Description |
||||
--- | --- | --- |
||||
rb | Fungus.Rigidbody2DData | Targeted rigidbody2d |
||||
forceMode | Unity.ForceMode2D | Parameter given to AddTorque |
||||
force | Fungus.FloatData | Amount of torque to be added |
||||
|
||||
# AddForce2D # {#AddForce2D} |
||||
Add Force to a Rigidbody2D. |
||||
|
||||
Defined in Fungus.AddForce2D |
||||
|
||||
Property | Type | Description |
||||
--- | --- | --- |
||||
rb | Fungus.Rigidbody2DData | Targeted rigidbody2d |
||||
forceMode | Unity.ForceMode2D | Parameter given to AddForce |
||||
forceFunction | System.Enum | Which variant of AddForce to use (AddForce,AddForceAtPosition,AddRelativeForce) |
||||
force | Fungus.Vector2DData | Amount of torque to be added |
||||
forceScaleFactor | Fungus.FloatData | Scale factor to be applied to force as it is used. Default 1. |
||||
atPosition | Fungus.Vector2DData | World position the force is being applied from. Used only in AddForceAtPosition |
||||
|
||||
# StopMotion2D # {#StopMotion2D} |
||||
Stop motion or angularmotion or both of a rigidbody2d. |
||||
|
||||
Defined in Fungus.StopMotion2D |
||||
|
||||
Property | Type | Description |
||||
--- | --- | --- |
||||
rb | Fungus.Rigidbody2DData | Targeted rigidbody2d |
||||
motionToStop | System.Enum | Which motion to stop (Velocity,AngularVelocity,AngularAndLinearVelocity) |
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|
||||
# Scene Commands # {#scene_commands} |
||||
|
||||
Commands that interact with scenes and Unity SceneManagement. |
||||
|
||||
[TOC] |
||||
# Reload # {#Reload} |
||||
Reload the current scene |
||||
|
||||
Defined in Fungus.ReloadScene |
||||
|
||||
Property | Type | Description |
||||
--- | --- | --- |
||||
Loading Image | UnityEngine.Texture2D | Image to display while loading the scene |
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|
||||
# Transform commands # {#transform_commands} |
||||
|
||||
Commands that interact with and impact the UnityEngine.Transform |
||||
|
||||
[TOC] |
||||
# Property # {#Property} |
||||
Fades a sprite to a target color over a period of time. |
||||
|
||||
Defined in Fungus.TransformProperty |
||||
|
||||
Property | Type | Description |
||||
--- | --- | --- |
||||
getOrSet | System.Enum | Get or set the property from the transform |
||||
property | System.Enum | Which property are you targeting (ChildCount,EulerAngles,Forward,HasChanged,HierarchyCapacity,HierarchyCount,LocalEulerAngles,LocalPosition,LocalScale,LossyScale,Parent,Position,Right,Root,Up) |
||||
transformData | Fungus.TransformData | Target transform. |
||||
inOutVar | Fungus.Variable | Variable that is being used to pull data from or push the data to. Can be a bool, int, float or Transform. See (Unity Transform Docs for detials)[https://docs.unity3d.com/ScriptReference/Transform.html] |
@ -0,0 +1,49 @@
|
||||
# Vector3 Commands # {#vector3_commands} |
||||
|
||||
Commands that interact with and manipulate Fungus.Vector3Variable |
||||
|
||||
[TOC] |
||||
# Arithmetic # {#Arithmetic} |
||||
Vector3 add, sub, mul, div arithmetic |
||||
|
||||
Defined in Fungus.Vector3Arithmetic |
||||
|
||||
Property | Type | Description |
||||
--- | --- | --- |
||||
lhs | Fungus.Vector3Data | Left hand side of the operation |
||||
rhs | Fungus.Vector3Data | Right hand side of the operation |
||||
output | Fungus.Vector3Data | Push result of operation into this variable |
||||
operation | System.Enum | Operation to perform (Add,Sub,Mul,Div) |
||||
|
||||
# Fields # {#Fields} |
||||
Get or Set the x,y,z fields of a vector3 via floatvars |
||||
|
||||
Defined in Fungus.Vector3Fields |
||||
|
||||
Property | Type | Description |
||||
--- | --- | --- |
||||
getOrSet | System.Enum | Get or Set the fields of the Vector3. |
||||
vec3 | Fungus.Vector3Data | Target Vector3. |
||||
x | Fungus.FloatData | x field. |
||||
y | Fungus.FloatData | y field. |
||||
z | Fungus.FloatData | z field. |
||||
|
||||
# Normalise # {#Normalise} |
||||
Normalise a vector3, output can be the same as the input. |
||||
|
||||
Defined in Fungus.Vector3Normalise |
||||
|
||||
Property | Type | Description |
||||
--- | --- | --- |
||||
vec3In | Fungus.Vector3Data | Vector3 data to be normalised. |
||||
vec3Out | Fungus.Vector3Data | Vector3 to store result of normalisation. |
||||
|
||||
# ToVector2 # {#ToVector2} |
||||
Convert Fungus Vector3 to Fungus Vector2. |
||||
|
||||
Defined in Fungus.Vector3ToVector2 |
||||
|
||||
Property | Type | Description |
||||
--- | --- | --- |
||||
vec3 | Fungus.Vector3Data | Vector3 data to be normalised. |
||||
vec2 | Fungus.Vector3Data | Vector2 to store result of normalisation. |
Loading…
Reference in new issue