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Switched off Say dialog beep-per-character by default #84

master
chrisgregan 10 years ago
parent
commit
2a413a8bb7
  1. 15
      Assets/Fungus/Dialog/Resources/FungusSayDialog.prefab

15
Assets/Fungus/Dialog/Resources/FungusSayDialog.prefab

@ -141,6 +141,8 @@ Animator:
m_CullingMode: 0 m_CullingMode: 0
m_UpdateMode: 0 m_UpdateMode: 0
m_ApplyRootMotion: 1 m_ApplyRootMotion: 1
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1 m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1 m_AllowConstantClipSamplingOptimization: 1
--- !u!114 &11439138 --- !u!114 &11439138
@ -254,7 +256,7 @@ MonoBehaviour:
writingSpeed: 30 writingSpeed: 30
writingSound: {fileID: 8300000, guid: f637c5ce9d10e45c7855ed89bfc6b97e, type: 3} writingSound: {fileID: 8300000, guid: f637c5ce9d10e45c7855ed89bfc6b97e, type: 3}
loopWritingSound: 1 loopWritingSound: 1
beepPerCharacter: 1 beepPerCharacter: 0
slowBeepsAt: 10 slowBeepsAt: 10
fastBeepsAt: 30 fastBeepsAt: 30
punctuationPause: .200000003 punctuationPause: .200000003
@ -427,15 +429,19 @@ SpriteRenderer:
m_Enabled: 1 m_Enabled: 1
m_CastShadows: 0 m_CastShadows: 0
m_ReceiveShadows: 0 m_ReceiveShadows: 0
m_LightmapIndex: 255
m_LightmapTilingOffset: {x: 1, y: 1, z: 0, w: 0}
m_Materials: m_Materials:
- {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0} - {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
m_SubsetIndices: m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0} m_StaticBatchRoot: {fileID: 0}
m_UseLightProbes: 0 m_UseLightProbes: 0
m_LightProbeAnchor: {fileID: 0} m_ReflectionProbeUsage: 1
m_ProbeAnchor: {fileID: 0}
m_ScaleInLightmap: 1 m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_ImportantGI: 0
m_AutoUVMaxDistance: .5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 226248ac6f184e448af731df91b91958, type: 3} m_Sprite: {fileID: 21300000, guid: 226248ac6f184e448af731df91b91958, type: 3}
@ -651,4 +657,3 @@ Prefab:
m_ParentPrefab: {fileID: 0} m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 188902} m_RootGameObject: {fileID: 188902}
m_IsPrefabParent: 1 m_IsPrefabParent: 1
m_IsExploded: 1

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