Browse Source

Merge pull request #54 from Improbable-Studios/master

Added Static Portrait System
master
chrisgregan 10 years ago
parent
commit
2850bb46f5
  1. 23
      Assets/Fungus/Dialog/Editor/CharacterEditor.cs
  2. 39
      Assets/Fungus/Dialog/Editor/ChooseEditor.cs
  3. 43
      Assets/Fungus/Dialog/Editor/SayEditor.cs
  4. 3
      Assets/Fungus/Dialog/Scripts/Character.cs
  5. 4
      Assets/Fungus/Dialog/Scripts/Commands/Choose.cs
  6. 4
      Assets/Fungus/Dialog/Scripts/Commands/Say.cs
  7. 1
      Assets/Fungus/Dialog/Scripts/Dialog.cs
  8. 14
      Assets/Fungus/FungusScript/Editor/CommandEditor.cs
  9. 5
      Assets/Fungus/FungusScript/Editor/CommandListAdaptor.cs
  10. 5
      Assets/Fungus/Portrait.meta
  11. 527
      Assets/FungusExamples/JumpingPrax/JumpingPrax.unity
  12. 143
      Assets/FungusExamples/TheFacility/TheFacility.unity
  13. BIN
      Assets/FungusExamples/TheHunter/Audio/BearRoar.wav
  14. 12
      Assets/FungusExamples/TheHunter/Audio/BearRoar.wav.meta
  15. 262
      Assets/FungusExamples/TheHunter/TheHunter.unity
  16. 5
      Assets/FungusExamples/Tutorial.meta
  17. 10
      Assets/FungusExamples/iTween/iTween.unity

23
Assets/Fungus/Dialog/Editor/CharacterEditor.cs

@ -14,8 +14,8 @@ namespace Fungus
protected SerializedProperty nameColorProp; protected SerializedProperty nameColorProp;
protected SerializedProperty sayDialogBoxProp; protected SerializedProperty sayDialogBoxProp;
protected SerializedProperty chooseDialogBoxProp; protected SerializedProperty chooseDialogBoxProp;
protected SerializedProperty profileSpriteProp;
protected SerializedProperty soundEffectProp; protected SerializedProperty soundEffectProp;
protected SerializedProperty portraitsProp;
protected SerializedProperty notesProp; protected SerializedProperty notesProp;
protected virtual void OnEnable() protected virtual void OnEnable()
@ -24,8 +24,8 @@ namespace Fungus
nameColorProp = serializedObject.FindProperty ("nameColor"); nameColorProp = serializedObject.FindProperty ("nameColor");
sayDialogBoxProp = serializedObject.FindProperty ("sayDialogBox"); sayDialogBoxProp = serializedObject.FindProperty ("sayDialogBox");
chooseDialogBoxProp = serializedObject.FindProperty ("chooseDialogBox"); chooseDialogBoxProp = serializedObject.FindProperty ("chooseDialogBox");
profileSpriteProp = serializedObject.FindProperty ("profileSprite");
soundEffectProp = serializedObject.FindProperty ("soundEffect"); soundEffectProp = serializedObject.FindProperty ("soundEffect");
portraitsProp = serializedObject.FindProperty ("portraits");
notesProp = serializedObject.FindProperty ("notes"); notesProp = serializedObject.FindProperty ("notes");
Shader shader = Shader.Find("Sprites/Default"); Shader shader = Shader.Find("Sprites/Default");
@ -49,22 +49,29 @@ namespace Fungus
EditorGUILayout.PropertyField(nameColorProp, new GUIContent("Name Color", "Color of name text display in the dialog")); EditorGUILayout.PropertyField(nameColorProp, new GUIContent("Name Color", "Color of name text display in the dialog"));
EditorGUILayout.PropertyField(sayDialogBoxProp, new GUIContent("Say Dialog", "Say dialog box this character should use")); EditorGUILayout.PropertyField(sayDialogBoxProp, new GUIContent("Say Dialog", "Say dialog box this character should use"));
EditorGUILayout.PropertyField(chooseDialogBoxProp, new GUIContent("Choose Dialog", "Choose dialog box this character should use")); EditorGUILayout.PropertyField(chooseDialogBoxProp, new GUIContent("Choose Dialog", "Choose dialog box this character should use"));
EditorGUILayout.PropertyField(profileSpriteProp, new GUIContent("Image", "Character image sprite to display in the dialog"));
EditorGUILayout.PropertyField(soundEffectProp, new GUIContent("Sound Effect", "Sound to play when the character is talking. Overrides the setting in the Dialog.")); EditorGUILayout.PropertyField(soundEffectProp, new GUIContent("Sound Effect", "Sound to play when the character is talking. Overrides the setting in the Dialog."));
EditorGUILayout.PropertyField(portraitsProp, new GUIContent("Portraits", "Character image sprites to display in the dialog"),true);
EditorGUILayout.PropertyField(notesProp, new GUIContent("Notes", "Notes about this story character (personality, attibutes, etc.)")); EditorGUILayout.PropertyField(notesProp, new GUIContent("Notes", "Notes about this story character (personality, attibutes, etc.)"));
EditorGUILayout.Separator(); EditorGUILayout.Separator();
Character t = target as Character; Character t = target as Character;
if (t.portraits != null &&
t.portraits.Count > 0)
{
t.profileSprite = t.portraits[0];
}
else
{
t.profileSprite = null;
}
if (t.profileSprite != null && if (t.profileSprite != null &&
spriteMaterial != null) spriteMaterial != null)
{ {
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
float aspect = (float)t.profileSprite.texture.width / (float)t.profileSprite.texture.height; float aspect = (float)t.profileSprite.texture.width / (float)t.profileSprite.texture.height;
Rect imagePreviewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(250), GUILayout.ExpandWidth(true)); Rect imagePreviewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(100), GUILayout.ExpandWidth(true));
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
DrawPreview(imagePreviewRect, t.profileSprite.texture); DrawPreview(imagePreviewRect, t.profileSprite.texture);
} }

39
Assets/Fungus/Dialog/Editor/ChooseEditor.cs

@ -16,6 +16,7 @@ namespace Fungus
protected SerializedProperty chooseTextProp; protected SerializedProperty chooseTextProp;
protected SerializedProperty characterProp; protected SerializedProperty characterProp;
protected SerializedProperty chooseDialogProp; protected SerializedProperty chooseDialogProp;
protected SerializedProperty portraitProp;
protected SerializedProperty voiceOverClipProp; protected SerializedProperty voiceOverClipProp;
protected SerializedProperty timeoutDurationProp; protected SerializedProperty timeoutDurationProp;
@ -23,6 +24,7 @@ namespace Fungus
{ {
chooseTextProp = serializedObject.FindProperty("chooseText"); chooseTextProp = serializedObject.FindProperty("chooseText");
characterProp = serializedObject.FindProperty("character"); characterProp = serializedObject.FindProperty("character");
portraitProp = serializedObject.FindProperty("portrait");
chooseDialogProp = serializedObject.FindProperty("chooseDialog"); chooseDialogProp = serializedObject.FindProperty("chooseDialog");
voiceOverClipProp = serializedObject.FindProperty("voiceOverClip"); voiceOverClipProp = serializedObject.FindProperty("voiceOverClip");
timeoutDurationProp = serializedObject.FindProperty("timeoutDuration"); timeoutDurationProp = serializedObject.FindProperty("timeoutDuration");
@ -32,6 +34,19 @@ namespace Fungus
{ {
serializedObject.Update(); serializedObject.Update();
Choose t = target as Choose;
bool showPortraits = false;
// Only show portrait selection if...
if (t.character != null && // Character is selected
t.character.portraits != null && // Character has a portraits field
t.character.portraits.Count > 0 && // Selected Character has at least 1 portrait
t.chooseDialog != null && // Say Dialog is selected
t.chooseDialog.characterImage != null) // Selected Say Dialog has a character image e
{
showPortraits = true;
}
CommandEditor.ObjectField<Character>(characterProp, CommandEditor.ObjectField<Character>(characterProp,
new GUIContent("Character", "Character to display in dialog"), new GUIContent("Character", "Character to display in dialog"),
new GUIContent("<None>"), new GUIContent("<None>"),
@ -42,12 +57,20 @@ namespace Fungus
new GUIContent("<Default>"), new GUIContent("<Default>"),
ChooseDialog.activeDialogs); ChooseDialog.activeDialogs);
EditorGUILayout.BeginHorizontal(); if (showPortraits)
{
CommandEditor.ObjectField<Sprite>(portraitProp,
new GUIContent("Portrait", "Portrait representing speaking character"),
new GUIContent("<None>"),
t.character.portraits);
}
else
{
t.portrait = null;
}
EditorGUILayout.PropertyField(chooseTextProp); EditorGUILayout.PropertyField(chooseTextProp);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace(); GUILayout.FlexibleSpace();
@ -68,16 +91,14 @@ namespace Fungus
EditorGUILayout.PropertyField(timeoutDurationProp, new GUIContent("Timeout Duration", "Time limit for player to make a choice. Set to 0 for no limit.")); EditorGUILayout.PropertyField(timeoutDurationProp, new GUIContent("Timeout Duration", "Time limit for player to make a choice. Set to 0 for no limit."));
Choose t = target as Choose; if (showPortraits && t.portrait != null)
if (t.character != null &&
t.character.profileSprite != null &&
t.character.profileSprite.texture != null)
{ {
Texture2D characterTexture = t.character.profileSprite.texture; Texture2D characterTexture = t.portrait.texture;
float aspect = (float)characterTexture.width / (float)characterTexture.height; float aspect = (float)characterTexture.width / (float)characterTexture.height;
Rect previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(100), GUILayout.ExpandWidth(true)); Rect previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(100), GUILayout.ExpandWidth(true));
CharacterEditor characterEditor = Editor.CreateEditor(t.character) as CharacterEditor; CharacterEditor characterEditor = Editor.CreateEditor(t.character) as CharacterEditor;
characterEditor.DrawPreview(previewRect, characterTexture); characterEditor.DrawPreview(previewRect, characterTexture);
DestroyImmediate(characterEditor); DestroyImmediate(characterEditor);

43
Assets/Fungus/Dialog/Editor/SayEditor.cs

@ -32,18 +32,20 @@ namespace Fungus
EditorGUILayout.SelectableLabel(tagsText, EditorStyles.miniLabel, GUILayout.MinHeight(pixelHeight)); EditorGUILayout.SelectableLabel(tagsText, EditorStyles.miniLabel, GUILayout.MinHeight(pixelHeight));
} }
protected SerializedProperty storyTextProp;
protected SerializedProperty characterProp; protected SerializedProperty characterProp;
protected SerializedProperty sayDialogProp; protected SerializedProperty sayDialogProp;
protected SerializedProperty portraitProp;
protected SerializedProperty storyTextProp;
protected SerializedProperty voiceOverClipProp; protected SerializedProperty voiceOverClipProp;
protected SerializedProperty showAlwaysProp; protected SerializedProperty showAlwaysProp;
protected SerializedProperty showCountProp; protected SerializedProperty showCountProp;
protected virtual void OnEnable() protected virtual void OnEnable()
{ {
storyTextProp = serializedObject.FindProperty("storyText");
characterProp = serializedObject.FindProperty("character"); characterProp = serializedObject.FindProperty("character");
sayDialogProp = serializedObject.FindProperty("sayDialog"); sayDialogProp = serializedObject.FindProperty("sayDialog");
portraitProp = serializedObject.FindProperty("portrait");
storyTextProp = serializedObject.FindProperty("storyText");
voiceOverClipProp = serializedObject.FindProperty("voiceOverClip"); voiceOverClipProp = serializedObject.FindProperty("voiceOverClip");
showAlwaysProp = serializedObject.FindProperty("showAlways"); showAlwaysProp = serializedObject.FindProperty("showAlways");
showCountProp = serializedObject.FindProperty("showCount"); showCountProp = serializedObject.FindProperty("showCount");
@ -53,6 +55,19 @@ namespace Fungus
{ {
serializedObject.Update(); serializedObject.Update();
Say t = target as Say;
bool showPortraits = false;
// Only show portrait selection if...
if (t.character != null && // Character is selected
t.character.portraits != null && // Character has a portraits field
t.character.portraits.Count > 0 && // Selected Character has at least 1 portrait
t.sayDialog != null && // Say Dialog is selected
t.sayDialog.characterImage != null) // Selected Say Dialog has a character image
{
showPortraits = true;
}
CommandEditor.ObjectField<Character>(characterProp, CommandEditor.ObjectField<Character>(characterProp,
new GUIContent("Character", "Character to display in dialog"), new GUIContent("Character", "Character to display in dialog"),
new GUIContent("<None>"), new GUIContent("<None>"),
@ -63,12 +78,20 @@ namespace Fungus
new GUIContent("<Default>"), new GUIContent("<Default>"),
SayDialog.activeDialogs); SayDialog.activeDialogs);
EditorGUILayout.BeginHorizontal(); if (showPortraits)
{
CommandEditor.ObjectField<Sprite>(portraitProp,
new GUIContent("Portrait", "Portrait representing speaking character"),
new GUIContent("<None>"),
t.character.portraits);
}
else
{
t.portrait = null;
}
EditorGUILayout.PropertyField(storyTextProp); EditorGUILayout.PropertyField(storyTextProp);
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal(); EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace(); GUILayout.FlexibleSpace();
@ -96,16 +119,14 @@ namespace Fungus
EditorGUILayout.PropertyField(showCountProp); EditorGUILayout.PropertyField(showCountProp);
} }
Say t = target as Say; if (showPortraits && t.portrait != null)
if (t.character != null &&
t.character.profileSprite != null &&
t.character.profileSprite.texture != null)
{ {
Texture2D characterTexture = t.character.profileSprite.texture; Texture2D characterTexture = t.portrait.texture;
float aspect = (float)characterTexture.width / (float)characterTexture.height; float aspect = (float)characterTexture.width / (float)characterTexture.height;
Rect previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(100), GUILayout.ExpandWidth(true)); Rect previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(100), GUILayout.ExpandWidth(true));
CharacterEditor characterEditor = Editor.CreateEditor(t.character) as CharacterEditor; CharacterEditor characterEditor = Editor.CreateEditor(t.character) as CharacterEditor;
characterEditor.DrawPreview(previewRect, characterTexture); characterEditor.DrawPreview(previewRect, characterTexture);
DestroyImmediate(characterEditor); DestroyImmediate(characterEditor);

3
Assets/Fungus/Dialog/Scripts/Character.cs

@ -12,8 +12,9 @@ namespace Fungus
public Color nameColor = Color.white; public Color nameColor = Color.white;
public SayDialog sayDialogBox; public SayDialog sayDialogBox;
public ChooseDialog chooseDialogBox; public ChooseDialog chooseDialogBox;
public Sprite profileSprite;
public AudioClip soundEffect; public AudioClip soundEffect;
public Sprite profileSprite;
public List<Sprite> portraits;
[TextArea(5,10)] [TextArea(5,10)]
public string notes; public string notes;

4
Assets/Fungus/Dialog/Scripts/Commands/Choose.cs

@ -31,6 +31,9 @@ namespace Fungus
[Tooltip("Choose Dialog object to use to display the player options")] [Tooltip("Choose Dialog object to use to display the player options")]
public ChooseDialog chooseDialog; public ChooseDialog chooseDialog;
[Tooltip("Portrait that represents speaking character")]
public Sprite portrait;
[Tooltip("Voiceover audio to play when prompting the player to choose an option")] [Tooltip("Voiceover audio to play when prompting the player to choose an option")]
public AudioClip voiceOverClip; public AudioClip voiceOverClip;
@ -72,6 +75,7 @@ namespace Fungus
chooseDialog.ShowDialog(true); chooseDialog.ShowDialog(true);
chooseDialog.SetCharacter(character, fungusScript); chooseDialog.SetCharacter(character, fungusScript);
chooseDialog.SetCharacterImage(portrait);
List<ChooseDialog.Option> dialogOptions = new List<ChooseDialog.Option>(); List<ChooseDialog.Option> dialogOptions = new List<ChooseDialog.Option>();
foreach (Option option in options) foreach (Option option in options)

4
Assets/Fungus/Dialog/Scripts/Commands/Say.cs

@ -22,6 +22,9 @@ namespace Fungus
[Tooltip("Say Dialog to use when writing the story text.")] [Tooltip("Say Dialog to use when writing the story text.")]
public SayDialog sayDialog; public SayDialog sayDialog;
[Tooltip("Portrait that represents speaking character")]
public Sprite portrait;
[Tooltip("Voiceover audio to play when writing the story text")] [Tooltip("Voiceover audio to play when writing the story text")]
public AudioClip voiceOverClip; public AudioClip voiceOverClip;
@ -68,6 +71,7 @@ namespace Fungus
FungusScript fungusScript = GetFungusScript(); FungusScript fungusScript = GetFungusScript();
sayDialog.SetCharacter(character, fungusScript); sayDialog.SetCharacter(character, fungusScript);
sayDialog.SetCharacterImage(portrait);
sayDialog.ShowDialog(true); sayDialog.ShowDialog(true);

1
Assets/Fungus/Dialog/Scripts/Dialog.cs

@ -75,7 +75,6 @@ namespace Fungus
} }
else else
{ {
SetCharacterImage(character.profileSprite);
string characterName = character.nameText; string characterName = character.nameText;
if (characterName == "") if (characterName == "")

14
Assets/Fungus/FungusScript/Editor/CommandEditor.cs

@ -135,7 +135,7 @@ namespace Fungus
serializedObject.ApplyModifiedProperties(); serializedObject.ApplyModifiedProperties();
} }
static public void ObjectField<T>(SerializedProperty property, GUIContent label, GUIContent nullLabel, List<T> objectList) where T : MonoBehaviour static public void ObjectField<T>(SerializedProperty property, GUIContent label, GUIContent nullLabel, List<T> objectList) where T : Object
{ {
if (property == null) if (property == null)
{ {
@ -150,7 +150,17 @@ namespace Fungus
objectNames.Add(nullLabel); objectNames.Add(nullLabel);
for (int i = 0; i < objectList.Count; ++i) for (int i = 0; i < objectList.Count; ++i)
{ {
objectNames.Add(new GUIContent(objectList[i].name)); string formattedName = "";
if ( typeof(T).IsSubclassOf(typeof(MonoBehaviour)) == true )
{
formattedName = objectList[i].name;
}
else
{
formattedName = objectList[i].ToString();
formattedName = formattedName.Substring(0, formattedName.LastIndexOf("(") - 1);
}
objectNames.Add(new GUIContent(formattedName));
if (selectedObject == objectList[i]) if (selectedObject == objectList[i])
{ {

5
Assets/Fungus/FungusScript/Editor/CommandListAdaptor.cs

@ -173,11 +173,6 @@ namespace Fungus
{ {
summary = summary.Replace("\n", "").Replace("\r", ""); summary = summary.Replace("\n", "").Replace("\r", "");
} }
if (summary.Length > 80)
{
summary = summary.Substring(0, 80) + "...";
}
if (summary.StartsWith("Error:")) if (summary.StartsWith("Error:"))
{ {
error = true; error = true;

5
Assets/Fungus/Portrait.meta

@ -0,0 +1,5 @@
fileFormatVersion: 2
guid: 0018d8c9e4d14f043af5b7e5b48e7b50
folderAsset: yes
DefaultImporter:
userData:

527
Assets/FungusExamples/JumpingPrax/JumpingPrax.unity

@ -251,7 +251,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 7a334fe2ffb574b3583ff3b18b4792d3, type: 3} m_Script: {fileID: 11500000, guid: 7a334fe2ffb574b3583ff3b18b4792d3, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
scrollPos: {x: 507.026611, y: 303.028076} scrollPos: {x: 854.026611, y: 244.028076}
variablesScrollPos: {x: 0, y: 0} variablesScrollPos: {x: 0, y: 0}
variablesExpanded: 1 variablesExpanded: 1
zoom: 1 zoom: 1
@ -262,11 +262,13 @@ MonoBehaviour:
width: 2140 width: 2140
height: 1450 height: 1450
selectedSequence: {fileID: 16019626} selectedSequence: {fileID: 16019626}
selectedCommands: [] selectedCommands:
- {fileID: 16019647}
variables: [] variables: []
description: 'This scene shows how to control a Unity animation description: 'This scene shows how to control a Unity animation
using trigger parameters. ' using trigger parameters. '
portraitType: 0
runSlowDuration: .25 runSlowDuration: .25
colorCommands: 1 colorCommands: 1
hideComponents: 1 hideComponents: 1
@ -311,7 +313,7 @@ MonoBehaviour:
serializedVersion: 2 serializedVersion: 2
x: -251 x: -251
y: -190 y: -190
width: 121 width: 130
height: 40 height: 40
sequenceName: Start sequenceName: Start
description: description:
@ -342,11 +344,13 @@ MonoBehaviour:
errorMessage: errorMessage:
indentLevel: 0 indentLevel: 0
storyText: That's me done jumping for now storyText: That's me done jumping for now
character: {fileID: 1844806518} character: {fileID: 82341266}
sayDialog: {fileID: 0} sayDialog: {fileID: 0}
portrait: {fileID: 21300000, guid: 088536216c5364d2ba277595d378c215, type: 3}
voiceOverClip: {fileID: 0} voiceOverClip: {fileID: 0}
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
appendToPrev: 0
--- !u!114 &16019628 --- !u!114 &16019628
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 2 m_ObjectHideFlags: 2
@ -379,11 +383,13 @@ MonoBehaviour:
errorMessage: errorMessage:
indentLevel: 0 indentLevel: 0
storyText: I don't need shoes, I don't even have feet! storyText: I don't need shoes, I don't even have feet!
character: {fileID: 1844806518} character: {fileID: 82341266}
sayDialog: {fileID: 0} sayDialog: {fileID: 0}
portrait: {fileID: 21300000, guid: f2e901e070fff48cda67e3f446d80e79, type: 3}
voiceOverClip: {fileID: 0} voiceOverClip: {fileID: 0}
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
appendToPrev: 0
--- !u!114 &16019643 --- !u!114 &16019643
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 2 m_ObjectHideFlags: 2
@ -416,11 +422,13 @@ MonoBehaviour:
errorMessage: errorMessage:
indentLevel: 0 indentLevel: 0
storyText: Wait a second... storyText: Wait a second...
character: {fileID: 1871969526} character: {fileID: 82341266}
sayDialog: {fileID: 0} sayDialog: {fileID: 0}
portrait: {fileID: 21300000, guid: a3850401348404655bd0352054c28683, type: 3}
voiceOverClip: {fileID: 0} voiceOverClip: {fileID: 0}
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
appendToPrev: 0
--- !u!114 &16019646 --- !u!114 &16019646
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 2 m_ObjectHideFlags: 2
@ -451,11 +459,13 @@ MonoBehaviour:
errorMessage: errorMessage:
indentLevel: 0 indentLevel: 0
storyText: I can't find my shoes anywhere! storyText: I can't find my shoes anywhere!
character: {fileID: 102763371} character: {fileID: 82341266}
sayDialog: {fileID: 0} sayDialog: {fileID: 0}
portrait: {fileID: 21300000, guid: d18d934d212d442ee90406fd28e6eef6, type: 3}
voiceOverClip: {fileID: 0} voiceOverClip: {fileID: 0}
showAlways: 1 showAlways: 1
showCount: 1 showCount: 1
appendToPrev: 0
--- !u!114 &16019649 --- !u!114 &16019649
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 2 m_ObjectHideFlags: 2
@ -700,6 +710,58 @@ Transform:
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 6 m_RootOrder: 6
--- !u!1 &82341265
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 100000, guid: b20518d45890e4be59ba82946f88026c, type: 2}
m_PrefabInternal: {fileID: 1766775830}
serializedVersion: 4
m_Component:
- 4: {fileID: 82341267}
- 114: {fileID: 82341266}
m_Layer: 0
m_Name: Alien
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &82341266
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 11400000, guid: b20518d45890e4be59ba82946f88026c,
type: 2}
m_PrefabInternal: {fileID: 1766775830}
m_GameObject: {fileID: 82341265}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 25fb867d2049d41f597aefdd6b19f598, type: 3}
m_Name:
m_EditorClassIdentifier:
nameText: Prax
nameColor: {r: .257352948, g: .815618575, b: 1, a: 1}
sayDialogBox: {fileID: 1426510413}
chooseDialogBox: {fileID: 2060983701}
soundEffect: {fileID: 0}
profileSprite: {fileID: 21300000, guid: f2e901e070fff48cda67e3f446d80e79, type: 3}
portraits:
- {fileID: 21300000, guid: f2e901e070fff48cda67e3f446d80e79, type: 3}
- {fileID: 21300000, guid: a3850401348404655bd0352054c28683, type: 3}
- {fileID: 21300000, guid: 088536216c5364d2ba277595d378c215, type: 3}
- {fileID: 21300000, guid: d18d934d212d442ee90406fd28e6eef6, type: 3}
notes:
--- !u!4 &82341267
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 400000, guid: b20518d45890e4be59ba82946f88026c, type: 2}
m_PrefabInternal: {fileID: 1766775830}
m_GameObject: {fileID: 82341265}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -377.012329, y: -60.5565338, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 115669580}
m_RootOrder: 0
--- !u!1 &89485189 --- !u!1 &89485189
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -769,51 +831,6 @@ CanvasRenderer:
type: 2} type: 2}
m_PrefabInternal: {fileID: 1215079671} m_PrefabInternal: {fileID: 1215079671}
m_GameObject: {fileID: 89485189} m_GameObject: {fileID: 89485189}
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GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 100000, guid: b20518d45890e4be59ba82946f88026c, type: 2}
m_PrefabInternal: {fileID: 968198287}
serializedVersion: 4
m_Component:
- 4: {fileID: 102763372}
- 114: {fileID: 102763371}
m_Layer: 0
m_Name: AlienSad
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &102763371
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 11400000, guid: b20518d45890e4be59ba82946f88026c,
type: 2}
m_PrefabInternal: {fileID: 968198287}
m_GameObject: {fileID: 102763370}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 25fb867d2049d41f597aefdd6b19f598, type: 3}
m_Name:
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friend.{wc} \nAre you lost?" friend.{wc} \nAre you lost?"
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THE END' THE END'
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storyText: Aaaaaagh! storyText: Aaaaaagh!
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sayDialog: {fileID: 1070206234} sayDialog: {fileID: 1070206234}
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The last thing you want in this part of the woods is to run into a...' The last thing you want in this part of the woods is to run into a...'
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I''ll be watching you!' I''ll be watching you!'
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This way, follow me!' This way, follow me!'
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You look hungry! Do you want to something to eat?' You look hungry! Do you want to something to eat?'
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Pay him no attention.' Pay him no attention.'
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@ -6258,7 +6386,7 @@ GameObject:
m_Layer: 0 m_Layer: 0
m_Name: ZoomInView m_Name: ZoomInView
m_TagString: Untagged m_TagString: Untagged
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5
Assets/FungusExamples/Tutorial.meta

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folderAsset: yes
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10
Assets/FungusExamples/iTween/iTween.unity

@ -261,6 +261,7 @@ MonoBehaviour:
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m_Name: View m_Name: View
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serializedVersion: 2 serializedVersion: 2
x: 164 x: 164
y: 193 y: 193
width: 121 width: 130
height: 40 height: 40
sequenceName: Test iTween sequenceName: Test iTween
description: description:
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m_Script: {fileID: 11500000, guid: 7a334fe2ffb574b3583ff3b18b4792d3, type: 3} m_Script: {fileID: 11500000, guid: 7a334fe2ffb574b3583ff3b18b4792d3, type: 3}
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width: 1213 width: 1213
height: 1284 height: 1284
selectedSequence: {fileID: 0} selectedSequence: {fileID: 868138992}
selectedCommands: [] selectedCommands: []
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description: 'This scene shows how to use the iTween commands description: 'This scene shows how to use the iTween commands
to apply simple animation effects to objects' to apply simple animation effects to objects'
portraitType: 0
runSlowDuration: .25 runSlowDuration: .25
colorCommands: 1 colorCommands: 1
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