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Updated changelog back to 3.6.0

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desktop-maesty/steve 7 years ago
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      Docs/fungus_docs/change_log.md

34
Docs/fungus_docs/change_log.md

@ -2,6 +2,40 @@ Changelog {#changelog}
========= =========
[TOC] [TOC]
v3.6.1 {#v3_6_1}
======
## Added
- Rigidbody2D Fungus Variable
- Added Playground FungusExamples that demonstrate the use of Rigidbody2D, input, vectors and transforms.
- Vector3 commands for modifying fields, normalising & arithetic
- Added TransformProperty command, gets and sets Transform fields and properties
- Added ReloadScene command
- Added Rigidbody2D commands, AddForce, AddTorque, StopMotion
- Added GetAxis command to fetch Input.GetAxis into a float variable
- Added Math Commands
- Added MathQuiz Example scene
- Added MonoBehaviour Events
- Added MonoBehaviour Example Scene
- Added LeanTween Commands for Move, Scale, Rotate
- Added LeanTween Example Scene
- Added ability to type name of desired command in text box below the block editor
- Added hierarchy icon for all GameObjects with a flowchart on them
- Added FungusEditorPreferences these can currently toggle off the hierarchy icons.
## Changed
- Spawn Object can now return the gameobject made via a Fungus GameObject variable & calls the best matching version of Instantiate
- Destroy command now supports a destroy delay
- Updated project to Unity 2017.1.0
- SayDialog public SpeakingCharacter property
- BlockEditor name to BlockName
- CameraManager now tracks the pan and fade coroutines independantly
## Fixed
- EventHandler now correctly indents its properties
- If CustomEditor changed to VariableConditionEditor
v3.6.0 {#v3_6_0} v3.6.0 {#v3_6_0}
====== ======

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