@ -2,6 +2,8 @@
using UnityEditor.Experimental.AssetImporters;
using System.IO;
namespace Fungus.EditorUtils
{
[ScriptedImporter(1, "lua")]
public class LuaScriptedImporter : ScriptedImporter
@ -12,3 +14,4 @@ public class LuaScriptedImporter : ScriptedImporter
ctx.SetMainObject(lua);
}