Added say and choose dialog boxes to character prefab. Added character name prefix to Say command summary. Rearranged layout of Say,Choose,Option Editors.
EditorGUILayout.PropertyField(nameTextProp,newGUIContent("Name Text","Name of the character display in the dialog"));
EditorGUILayout.PropertyField(nameTextProp,newGUIContent("Name Text","Name of the character display in the dialog"));
EditorGUILayout.PropertyField(nameColorProp,newGUIContent("Name Color","Color of name text display in the dialog"));
EditorGUILayout.PropertyField(nameColorProp,newGUIContent("Name Color","Color of name text display in the dialog"));
EditorGUILayout.PropertyField(sayDialogBoxProp,newGUIContent("Say Dialog","Say dialog box this character should use"));
EditorGUILayout.PropertyField(chooseDialogBoxProp,newGUIContent("Choose Dialog","Choose dialog box this character should use"));
EditorGUILayout.PropertyField(profileSpriteProp,newGUIContent("Image","Character image sprite to display in the dialog"));
EditorGUILayout.PropertyField(profileSpriteProp,newGUIContent("Image","Character image sprite to display in the dialog"));
EditorGUILayout.PropertyField(soundEffectProp,newGUIContent("Sound Effect","Sound to play when the character is talking. Overrides the setting in the Dialog."));
EditorGUILayout.PropertyField(soundEffectProp,newGUIContent("Sound Effect","Sound to play when the character is talking. Overrides the setting in the Dialog."));
EditorGUILayout.PropertyField(notesProp,newGUIContent("Notes","Notes about this story character (personality, attibutes, etc.)"));
EditorGUILayout.PropertyField(notesProp,newGUIContent("Notes","Notes about this story character (personality, attibutes, etc.)"));