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Spawn narrative prefabs at 0,0,0 by default #106

master
chrisgregan 10 years ago
parent
commit
1de742cbb4
  1. 3
      Assets/Fungus/Flowchart/Editor/FlowchartMenuItems.cs
  2. 21
      Assets/Fungus/Narrative/Editor/NarrativeMenuItems.cs

3
Assets/Fungus/Flowchart/Editor/FlowchartMenuItems.cs

@ -11,7 +11,8 @@ namespace Fungus
[MenuItem("Tools/Fungus/Create/Flowchart", false, 0)]
static void CreateFlowchart()
{
SpawnPrefab("Flowchart");
GameObject go = SpawnPrefab("Flowchart");
go.transform.position = Vector3.zero;
}
public static GameObject SpawnPrefab(string prefabName)

21
Assets/Fungus/Narrative/Editor/NarrativeMenuItems.cs

@ -12,37 +12,43 @@ namespace Fungus
[MenuItem("Tools/Fungus/Create/Character", false, 50)]
static void CreateCharacter()
{
FlowchartMenuItems.SpawnPrefab("Character");
GameObject go = FlowchartMenuItems.SpawnPrefab("Character");
go.transform.position = Vector3.zero;
}
[MenuItem("Tools/Fungus/Create/Say Dialog", false, 51)]
static void CreateSayDialog()
{
FlowchartMenuItems.SpawnPrefab("SayDialog");
GameObject go = FlowchartMenuItems.SpawnPrefab("SayDialog");
go.transform.position = Vector3.zero;
}
[MenuItem("Tools/Fungus/Create/Menu Dialog", false, 52)]
static void CreateMenuDialog()
{
FlowchartMenuItems.SpawnPrefab("MenuDialog");
GameObject go = FlowchartMenuItems.SpawnPrefab("MenuDialog");
go.transform.position = Vector3.zero;
}
[MenuItem("Tools/Fungus/Create/Tag", false, 53)]
static void CreateTag()
{
FlowchartMenuItems.SpawnPrefab("Tag");
GameObject go = FlowchartMenuItems.SpawnPrefab("Tag");
go.transform.position = Vector3.zero;
}
[MenuItem("Tools/Fungus/Create/Audio Tag", false, 54)]
static void CreateAudioTag()
{
FlowchartMenuItems.SpawnPrefab("AudioTag");
GameObject go = FlowchartMenuItems.SpawnPrefab("AudioTag");
go.transform.position = Vector3.zero;
}
[MenuItem("Tools/Fungus/Create/Stage", false, 55)]
static void CreateStage()
{
FlowchartMenuItems.SpawnPrefab("Stage");
GameObject go = FlowchartMenuItems.SpawnPrefab("Stage");
go.transform.position = Vector3.zero;
}
[MenuItem("Tools/Fungus/Create/Stage Position", false, 56)]
@ -54,7 +60,8 @@ namespace Fungus
[MenuItem("Tools/Fungus/Create/Localization", false, 57)]
static void CreateLocalization()
{
FlowchartMenuItems.SpawnPrefab("Localization");
GameObject go = FlowchartMenuItems.SpawnPrefab("Localization");
go.transform.position = Vector3.zero;
}
}

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