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@ -130,7 +130,7 @@ namespace Fungus.EditorUtils
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protected Block[] filteredBlocks; |
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protected int blockPopupSelection = -1; |
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protected Vector2 popupScroll; |
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protected Flowchart flowchart; |
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protected Flowchart flowchart, prevFlowchart; |
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protected Block[] blocks; |
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protected Block dragBlock; |
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protected static FungusState fungusState; |
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@ -334,6 +334,14 @@ namespace Fungus.EditorUtils
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return; |
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} |
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//target has changed, so clear the blockinspector |
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if (flowchart != prevFlowchart) |
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{ |
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blockInspector = null; |
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prevFlowchart = flowchart; |
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return; |
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} |
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DeleteBlocks(); |
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blocks = flowchart.GetComponents<Block>(); |
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@ -363,7 +371,17 @@ namespace Fungus.EditorUtils
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} |
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// Draw toolbar, search popup, and variables window |
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// need try catch here as we are now invalidating the drawer if the target flowchart |
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// has changed which makes unity GUILayouts upset and this function appears to |
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// actually get called partially outside our control |
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try |
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{ |
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DrawOverlay(Event.current); |
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} |
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catch (Exception) |
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{ |
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//Debug.Log("Failed to draw overlay in some way"); |
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} |
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// Handle events for custom GUI |
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base.HandleEvents(Event.current); |
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