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Fix many typos of 'Prirority'

Corrected Summaries
Moved Commands to the 'Priority Signals' category
master
desktop-maesty/steve 7 years ago
parent
commit
17a934a63b
  1. 12
      Assets/Fungus/Scripts/Commands/Priority/FungusPriorityCount.cs
  2. 4
      Assets/Fungus/Scripts/Commands/Priority/FungusPriorityCount.cs.meta
  3. 6
      Assets/Fungus/Scripts/Commands/Priority/FungusPriorityDecrease.cs
  4. 4
      Assets/Fungus/Scripts/Commands/Priority/FungusPriorityDecrease.cs.meta
  5. 6
      Assets/Fungus/Scripts/Commands/Priority/FungusPriorityIncrease.cs
  6. 4
      Assets/Fungus/Scripts/Commands/Priority/FungusPriorityIncrease.cs.meta
  7. 5
      Assets/Fungus/Scripts/Commands/Priority/FungusPriorityReset.cs
  8. 4
      Assets/Fungus/Scripts/Commands/Priority/FungusPriorityReset.cs.meta

12
Assets/Fungus/Scripts/Commands/Priority/FungusPrirorityCurrentCount.cs → Assets/Fungus/Scripts/Commands/Priority/FungusPriorityCount.cs

@ -5,13 +5,15 @@ using UnityEngine;
namespace Fungus
{
/// <summary>
/// Copy the value of the Priority Count to a local IntegerVariable, intended primarily to assist with debugging use of Priority.
/// </summary>
[CommandInfo("Scripting",
"Priority Count",
"Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases.")]
public class FungusPrirorityCurrentCount : Command
[CommandInfo("Priority Signals",
"Get Priority Count",
"Copy the value of the Priority Count to a local IntegerVariable, intended primarily to assist with debugging use of Priority.")]
public class FungusPriorityCount : Command
{
public FloatVar outVar;
[VariableProperty(typeof(IntegerVariable))]
public IntegerVariable outVar;
public override void OnEnter()
{

4
Assets/Fungus/Scripts/Commands/Priority/FungusPrirorityIncrease.cs.meta → Assets/Fungus/Scripts/Commands/Priority/FungusPriorityCount.cs.meta

@ -1,6 +1,6 @@
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timeCreated: 1523926493
licenseType: Free
MonoImporter:
externalObjects: {}

6
Assets/Fungus/Scripts/Commands/Priority/FungusPrirorityDecrease.cs → Assets/Fungus/Scripts/Commands/Priority/FungusPriorityDecrease.cs

@ -5,12 +5,14 @@ using UnityEngine;
namespace Fungus
{
/// <summary>
/// Decrease the FungusPriority count, causing the related FungusPrioritySignals to fire.
/// Intended to be used to notify external systems that fungus is doing something important and they should perhaps resume.
/// </summary>
[CommandInfo("Scripting",
[CommandInfo("Priority Signals",
"Priority Down",
"Decrease the FungusPriority count, causing the related FungusPrioritySignals to fire. " +
"Intended to be used to notify external systems that fungus is doing something important and they should perhaps resume.")]
public class FungusPrirorityDecrease : Command
public class FungusPriorityDecrease : Command
{
public override void OnEnter()
{

4
Assets/Fungus/Scripts/Commands/Priority/FungusPrirorityCurrentCount.cs.meta → Assets/Fungus/Scripts/Commands/Priority/FungusPriorityDecrease.cs.meta

@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 9cf8648fa41dd274ea08513e0e09751a
timeCreated: 1523180726
guid: ebc295ba6aed8944fa3974a64f33cc42
timeCreated: 1523926493
licenseType: Free
MonoImporter:
externalObjects: {}

6
Assets/Fungus/Scripts/Commands/Priority/FungusPrirorityIncrease.cs → Assets/Fungus/Scripts/Commands/Priority/FungusPriorityIncrease.cs

@ -5,12 +5,14 @@ using UnityEngine;
namespace Fungus
{
/// <summary>
/// Increases the FungusPriority count, causing the related FungusPrioritySignals to fire.
/// Intended to be used to notify external systems that fungus is doing something important and they should perhaps pause.
/// </summary>
[CommandInfo("Scripting",
[CommandInfo("Priority Signals",
"Priority Up",
"Increases the FungusPriority count, causing the related FungusPrioritySignals to fire. " +
"Intended to be used to notify external systems that fungus is doing something important and they should perhaps pause.")]
public class FungusPrirorityIncrease : Command
public class FungusPriorityIncrease : Command
{
public override void OnEnter()
{

4
Assets/Fungus/Scripts/Commands/Priority/FungusPrirorityReset.cs.meta → Assets/Fungus/Scripts/Commands/Priority/FungusPriorityIncrease.cs.meta

@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 130c56669cb437d4d80996fba8aa50dd
timeCreated: 1523180528
guid: 3d07cf5e706b13a4eb0ae53386c30fbd
timeCreated: 1523926493
licenseType: Free
MonoImporter:
externalObjects: {}

5
Assets/Fungus/Scripts/Commands/Priority/FungusPrirorityReset.cs → Assets/Fungus/Scripts/Commands/Priority/FungusPriorityReset.cs

@ -5,11 +5,12 @@ using UnityEngine;
namespace Fungus
{
/// <summary>
/// Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases.
/// </summary>
[CommandInfo("Scripting",
[CommandInfo("Priority Signals",
"Priority Reset",
"Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases.")]
public class FungusPrirorityReset : Command
public class FungusPriorityReset : Command
{
public override void OnEnter()
{

4
Assets/Fungus/Scripts/Commands/Priority/FungusPrirorityDecrease.cs.meta → Assets/Fungus/Scripts/Commands/Priority/FungusPriorityReset.cs.meta

@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 7c145feff04914a4381eed102db730f9
timeCreated: 1523180528
guid: b5b98ba2a3006db49959601485049a0d
timeCreated: 1523926493
licenseType: Free
MonoImporter:
externalObjects: {}
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