Browse Source

Updated portrait test to use modified Stage prefab

master
chrisgregan 10 years ago
parent
commit
1492ef08e3
  1. 13
      Assets/Tests/Narrative/NarrativeTests.cs
  2. 582
      Assets/Tests/Narrative/NarrativeTests.unity

13
Assets/Tests/Narrative/NarrativeTests.cs

@ -20,10 +20,10 @@ public class NarrativeTests : Command
ResetNoDelay
}
public Stage stage;
public TestType testType;
protected Stage stage;
static string currentTestName = "";
static int passCount = 0;
@ -44,13 +44,16 @@ public class NarrativeTests : Command
public override void OnEnter()
{
if (stage == null)
GameObject stageGO = GameObject.Find("Stage");
if (stageGO != null)
{
stage = stageGO.GetComponent<Stage>();
}
if (stage == null)
{
IntegrationTest.Fail("No stage object selected");
IntegrationTest.Fail("No stage object found");
Continue();
}
return;
}

582
Assets/Tests/Narrative/NarrativeTests.unity

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