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Added compatibility note to FungusLua docs

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Christopher 8 years ago
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      Docs/fungus_lua/lua_about_fungus_lua.md

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Docs/fungus_lua/lua_about_fungus_lua.md

@ -9,6 +9,13 @@ We made FungusLua in response to requests from the %Fungus community for a way t
FungusLua comes as part of the [%Fungus asset] available on the Unity Asset Store. FungusLua comes as part of the [%Fungus asset] available on the Unity Asset Store.
# Platform Compatibility # {#lua_platform_compatibility}
%Fungus Lua should work on most platforms supported by Unity, however the MoonSharp Lua library we use has known compatibility issues on some platforms.
- WebGL: The application builds ok, but executing a Lua script causes a runtime exception. The author of MoonSharp is aware of this issue. Note: %Fungus still works fine in WebGL as long as you don't use any FungusLua features.
- Windows Store (.net scripting backend): Both %Fungus and MoonSharp fail to compile. You can however use the IL2CPP scripting backend instead so we're not planning to fix this.
# Tutorial Video # {#lua_tutorial_video} # Tutorial Video # {#lua_tutorial_video}
This video shows how to use many of the features available in FungusLua. It's more of a demonstration than a step-by-step tutorial, but hopefully between this video, the docs and the forums you'll have enough to figure it all out :) This video shows how to use many of the features available in FungusLua. It's more of a demonstration than a step-by-step tutorial, but hopefully between this video, the docs and the forums you'll have enough to figure it all out :)

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