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Fixed broken mouse pointer in WebGL build of Drag and Drop

master
Christopher 8 years ago
parent
commit
0af23fce4c
  1. 22
      Assets/Fungus/Sprite/Sprites/MousePointer.png.meta

22
Assets/Fungus/Sprite/Sprites/MousePointer.png.meta

@ -7,8 +7,8 @@ TextureImporter:
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 1
linearTexture: 0
enableMipMap: 0
linearTexture: 1
correctGamma: 0
fadeOut: 0
borderMipMap: 0
@ -17,38 +17,42 @@ TextureImporter:
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
isReadable: 1
grayScaleToAlpha: 0
generateCubemap: 0
cubemapConvolution: 0
cubemapConvolutionSteps: 8
cubemapConvolutionExponent: 1.5
seamlessCubemap: 0
textureFormat: -1
textureFormat: -3
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: -1
aniso: 1
mipBias: -1
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lightmap: 0
rGBM: 0
compressionQuality: 50
spriteMode: 1
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spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spritePivot: {x: 0.5, y: 0.5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
spriteTessellationDetail: -1
textureType: 7
buildTargetSettings: []
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
spritePackingTag:
userData:
assetBundleName:

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