"Plays a usfxr synth sound. Use the usfxr editor [Window > Generate usfxr Sound Effects] to create the SettingsString. Set a ParentTransform if using positional sound. See https://github.com/zeh/usfxr for more information about usfxr.")]
"Draws a fullscreen texture over the scene to give a fade effect. Setting Target Alpha to 1 will obscure the screen, alpha 0 will reveal the screen. "+
"If no Fade Texture is provided then a default flat color texture is used.")]
"Saves all current global variables to persistent storage. These can be loaded back in again in future using the LoadGlobals command. This provides a basic save game system.")]
[AddComponentMenu("")]
publicclassSaveGlobals:Command
{
[Tooltip("Save Name of saved global variable values")]
"Sets a Boolean, Integer, Float or String variable to a new value using a simple arithmetic operation. The value can be a constant or reference another variable of the same type.")]
"Moves a game object from a specified position back to its starting position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).")]
[AddComponentMenu("")]
publicclassMoveFrom:iTweenCommand
{
[Tooltip("Target transform that the GameObject will move from")]
"Moves a game object to a specified position over time. The position can be defined by a transform in another object (using To Transform) or by setting an absolute position (using To Position, if To Transform is set to None).")]
[AddComponentMenu("")]
publicclassMoveTo:iTweenCommand
{
[Tooltip("Target transform that the GameObject will move to")]