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Fixed up remaining FungusLua pages.

master
Christopher 8 years ago
parent
commit
0064687978
  1. 4
      Docs/fungus_lua/lua_preferences.md
  2. 0
      Docs/fungus_lua/lua_string_table.md
  3. 3
      Docs/fungus_lua/unity_test_tools.md

4
Docs/fungus_lua/preferences.md → Docs/fungus_lua/lua_preferences.md

@ -1,6 +1,6 @@
# PlayerPrefs {#lua_preferences}
The [Unity PlayerPrefs](http://docs.unity3d.com/ScriptReference/PlayerPrefs.html) system stores and accesses player preferences between game sessions.
The [Unity PlayerPrefs] system stores and accesses player preferences between game sessions.
Here's an example of using PlayerPrefs from Lua.
@ -54,3 +54,5 @@ prefs.SetString(slot, key, value)
-- Returns the combined key used to identify a key within a save slot.
prefs.GetSlotKey(slot, key)
```
[Unity PlayerPrefs]: http://docs.unity3d.com/ScriptReference/PlayerPrefs.html

0
Docs/fungus_lua/string_table.md → Docs/fungus_lua/lua_string_table.md

3
Docs/fungus_lua/unity_test_tools.md

@ -1,6 +1,6 @@
# Unity Test Tools {#lua_unity_test_tools}
If you are using the [Unity Test Tools](http://u3d.as/65h), FungusLua is a powerful and fast way to create integration tests using Lua scripting.
If you are using the [Unity Test Tools], FungusLua is a powerful and fast way to create integration tests using Lua scripting.
# Example
@ -37,4 +37,5 @@ pass()
fail(reason)
```
[Unity Test Tools]: http://u3d.as/65h

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