An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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# Core event handlers # {#core_events}
[TOC]
# Game Started # {#GameStarted}
The block will execute when the game starts playing.
Defined in Fungus.GameStarted
Property | Type | Description
--- | --- | ---
Wait For Frames | System.Int32 | Wait for a number of frames after startup before executing the Block. Can help fix startup order issues.