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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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[CustomEditor (typeof(Set))]
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public class SetEditor : FungusCommandEditor
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{
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public override void DrawCommandInspectorGUI()
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{
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Set t = target as Set;
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FungusScript fungusScript = t.GetFungusScript();
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if (fungusScript == null)
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{
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return;
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}
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VariableType variableType = VariableType.Boolean;
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string variableKey = SequenceEditor.VariableField(new GUIContent("Variable", "Variable to set"),
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fungusScript,
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t.variableKey,
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ref variableType);
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if (variableKey != t.variableKey)
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{
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Undo.RecordObject(t, "Set Variable Key");
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t.variableKey = variableKey;
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}
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if (t.variableKey == "<None>")
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{
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return;
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}
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List<GUIContent> operatorsList = new List<GUIContent>();
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operatorsList.Add(new GUIContent("="));
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if (variableType == VariableType.Boolean)
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{
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operatorsList.Add(new GUIContent("!"));
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}
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else if (variableType == VariableType.Integer ||
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variableType == VariableType.Float)
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{
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operatorsList.Add(new GUIContent("+"));
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operatorsList.Add(new GUIContent("-"));
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operatorsList.Add(new GUIContent("*"));
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operatorsList.Add(new GUIContent("/"));
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}
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int selectedIndex = 0;
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switch (t.setOperator)
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{
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default:
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case Set.SetOperator.Assign:
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selectedIndex = 0;
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break;
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case Set.SetOperator.Negate:
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selectedIndex = 1;
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break;
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case Set.SetOperator.Add:
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selectedIndex = 1;
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break;
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case Set.SetOperator.Subtract:
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selectedIndex = 2;
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break;
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case Set.SetOperator.Multiply:
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selectedIndex = 3;
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break;
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case Set.SetOperator.Divide:
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selectedIndex = 4;
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break;
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}
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selectedIndex = EditorGUILayout.Popup(new GUIContent("Operator", "Arithmetic operator to use"), selectedIndex, operatorsList.ToArray());
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Set.SetOperator setOperator = Set.SetOperator.Assign;
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switch (variableType)
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{
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default:
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case VariableType.Boolean:
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case VariableType.String:
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switch (selectedIndex)
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{
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default:
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case 0:
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setOperator = Set.SetOperator.Assign;
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break;
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case 1:
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setOperator = Set.SetOperator.Negate;
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break;
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}
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break;
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case VariableType.Integer:
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case VariableType.Float:
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switch (selectedIndex)
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{
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default:
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case 0:
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setOperator = Set.SetOperator.Assign;
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break;
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case 1:
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setOperator = Set.SetOperator.Add;
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break;
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case 2:
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setOperator = Set.SetOperator.Subtract;
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break;
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case 3:
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setOperator = Set.SetOperator.Multiply;
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break;
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case 4:
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setOperator = Set.SetOperator.Divide;
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break;
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}
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break;
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}
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if (setOperator != t.setOperator)
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{
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Undo.RecordObject(t, "Set Operator");
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t.setOperator = setOperator;
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}
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bool booleanValue = t.booleanData.value;
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int integerValue = t.integerData.value;
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float floatValue = t.floatData.value;
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string stringValue = t.stringData.value;
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switch (variableType)
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{
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case VariableType.Boolean:
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booleanValue = EditorGUILayout.Toggle(new GUIContent("Boolean Value", "The boolean value to set the variable with"), booleanValue);
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break;
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case VariableType.Integer:
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integerValue = EditorGUILayout.IntField(new GUIContent("Integer Value", "The integer value to set the variable with"), integerValue);
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break;
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case VariableType.Float:
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floatValue = EditorGUILayout.FloatField(new GUIContent("Float Value", "The float value to set the variable with"), floatValue);
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break;
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case VariableType.String:
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stringValue = EditorGUILayout.TextField(new GUIContent("String Value", "The string value to set the variable with"), stringValue);
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break;
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}
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if (booleanValue != t.booleanData.value)
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{
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Undo.RecordObject(t, "Set boolean value");
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t.booleanData.value = booleanValue;
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}
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else if (integerValue != t.integerData.value)
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{
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Undo.RecordObject(t, "Set integer value");
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t.integerData.value = integerValue;
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}
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else if (floatValue != t.floatData.value)
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{
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Undo.RecordObject(t, "Set float value");
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t.floatData.value = floatValue;
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}
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else if (stringValue != t.stringData.value)
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{
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Undo.RecordObject(t, "Set string value");
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t.stringData.value = stringValue;
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}
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}
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}
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}
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