An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Camera",
"Move To View",
"Moves the camera to a location specified by a View object.")]
[AddComponentMenu("")]
public class MoveToView : Command
{
[Tooltip("Time for move effect to complete")]
public float duration = 1;
[Tooltip("View to transition to when move is complete")]
public Fungus.View targetView;
[Tooltip("Wait until the fade has finished before executing next command")]
public bool waitUntilFinished = true;
public override void OnEnter()
{
CameraController cameraController = CameraController.GetInstance();
if (waitUntilFinished)
{
cameraController.waiting = true;
}
Vector3 targetPosition = targetView.transform.position;
Quaternion targetRotation = targetView.transform.rotation;
float targetSize = targetView.viewSize;
cameraController.PanToPosition(targetPosition, targetRotation, targetSize, duration, delegate {
if (waitUntilFinished)
{
cameraController.waiting = false;
Continue();
}
});
if (!waitUntilFinished)
{
Continue();
}
}
public override void OnStopExecuting()
{
CameraController.GetInstance().StopAllCoroutines();
}
public override string GetSummary()
{
if (targetView == null)
{
return "Error: No view selected";
}
else
{
return targetView.name;
}
}
public override Color GetButtonColor()
{
return new Color32(216, 228, 170, 255);
}
}
}