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38 lines
1.7 KiB
38 lines
1.7 KiB
8 years ago
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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namespace Fungus
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{
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/// <summary>
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/// Save manager signalling system.
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/// You can use this to be notified about various events in the save game system.
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/// </summary>
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public static class SaveManagerSignals
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{
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#region Public members
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/// <summary>
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/// GameSaved signal. Sent just after the game is saved.
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/// </summary>
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public static event GameSavedHandler OnGameSaved;
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public delegate void GameSavedHandler(string saveDataKey);
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public static void DoGameSaved(string saveDataKey) { if (OnGameSaved != null) OnGameSaved(saveDataKey); }
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/// <summary>
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/// GameLoaded signal. Sent just after the game is loaded.
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/// </summary>
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public static event GameLoadedHandler OnGameLoaded;
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public delegate void GameLoadedHandler(string saveDataKey);
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public static void DoGameLoaded(string saveDataKey) { if (OnGameLoaded != null) OnGameLoaded(saveDataKey); }
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/// <summary>
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/// SavePointAdded signal. Sent when a new save point is added to the save history (typically via the Save Point command).
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/// </summary>
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public static event SavePointAddedHandler OnSavePointAdded;
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public delegate void SavePointAddedHandler(string savePointKey, string savePointDescription);
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public static void DoSavePointAdded(string savePointKey, string savePointDescription) { if (OnSavePointAdded != null) OnSavePointAdded(savePointKey, savePointDescription); }
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#endregion
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}
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}
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