An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
namespace Fungus
{
/// <summary>
/// Save manager signalling system.
/// You can use this to be notified about various events in the save game system.
/// </summary>
public static class SaveManagerSignals
{
#region Public members
/// <summary>
/// GameSaved signal. Sent just after the game is saved.
/// </summary>
public static event GameSavedHandler OnGameSaved;
public delegate void GameSavedHandler(string saveDataKey);
public static void DoGameSaved(string saveDataKey) { if (OnGameSaved != null) OnGameSaved(saveDataKey); }
/// <summary>
/// GameLoaded signal. Sent just after the game is loaded.
/// </summary>
public static event GameLoadedHandler OnGameLoaded;
public delegate void GameLoadedHandler(string saveDataKey);
public static void DoGameLoaded(string saveDataKey) { if (OnGameLoaded != null) OnGameLoaded(saveDataKey); }
/// <summary>
/// SavePointAdded signal. Sent when a new save point is added to the save history (typically via the Save Point command).
/// </summary>
public static event SavePointAddedHandler OnSavePointAdded;
public delegate void SavePointAddedHandler(string savePointKey, string savePointDescription);
public static void DoSavePointAdded(string savePointKey, string savePointDescription) { if (OnSavePointAdded != null) OnSavePointAdded(savePointKey, savePointDescription); }
#endregion
}
}