// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) namespace Fungus { /// /// Save manager signalling system. /// You can use this to be notified about various events in the save game system. /// public static class SaveManagerSignals { #region Public members /// /// GameSaved signal. Sent just after the game is saved. /// public static event GameSavedHandler OnGameSaved; public delegate void GameSavedHandler(string saveDataKey); public static void DoGameSaved(string saveDataKey) { if (OnGameSaved != null) OnGameSaved(saveDataKey); } /// /// GameLoaded signal. Sent just after the game is loaded. /// public static event GameLoadedHandler OnGameLoaded; public delegate void GameLoadedHandler(string saveDataKey); public static void DoGameLoaded(string saveDataKey) { if (OnGameLoaded != null) OnGameLoaded(saveDataKey); } /// /// SavePointAdded signal. Sent when a new save point is added to the save history (typically via the Save Point command). /// public static event SavePointAddedHandler OnSavePointAdded; public delegate void SavePointAddedHandler(string savePointKey, string savePointDescription); public static void DoSavePointAdded(string savePointKey, string savePointDescription) { if (OnSavePointAdded != null) OnSavePointAdded(savePointKey, savePointDescription); } #endregion } }