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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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namespace Fungus
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{
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/// <summary>
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/// A singleton game object which displays a simple UI for the Narrative Log.
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/// </summary>
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public class NarrativeLogMenu : MonoBehaviour
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{
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[Tooltip("Show the Narrative Log Menu")]
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[SerializeField] protected bool showLog = true;
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[Tooltip("Show previous lines instead of previous and current")]
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[SerializeField] protected bool previousLines = true;
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[Tooltip("A scrollable text field used for displaying conversation history.")]
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[SerializeField] protected ScrollRect narrativeLogView;
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[Tooltip("The CanvasGroup containing the save menu buttons")]
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[SerializeField] protected CanvasGroup narrativeLogMenuGroup;
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protected static bool narrativeLogActive = false;
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protected AudioSource clickAudioSource;
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protected LTDescr fadeTween;
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protected static NarrativeLogMenu instance;
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protected virtual void Awake()
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{
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if (showLog)
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{
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// Only one instance of NarrativeLogMenu may exist
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if (instance != null)
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{
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Destroy(gameObject);
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return;
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}
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instance = this;
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GameObject.DontDestroyOnLoad(this);
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clickAudioSource = GetComponent<AudioSource>();
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}
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else
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{
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GameObject logView = GameObject.Find("NarrativeLogView");
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logView.SetActive(false);
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this.enabled = false;
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}
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}
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protected virtual void Start()
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{
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if (!narrativeLogActive)
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{
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narrativeLogMenuGroup.alpha = 0f;
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}
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//Clear up the lorem ipsum
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UpdateNarrativeLogText();
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}
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protected virtual void OnEnable()
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{
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WriterSignals.OnWriterState += OnWriterState;
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SaveManagerSignals.OnSavePointLoaded += OnSavePointLoaded;
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SaveManagerSignals.OnSaveReset += OnSaveReset;
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BlockSignals.OnBlockEnd += OnBlockEnd;
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NarrativeLog.OnNarrativeAdded += OnNarrativeAdded;
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}
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protected virtual void OnDisable()
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{
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WriterSignals.OnWriterState -= OnWriterState;
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SaveManagerSignals.OnSavePointLoaded -= OnSavePointLoaded;
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SaveManagerSignals.OnSaveReset -= OnSaveReset;
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BlockSignals.OnBlockEnd -= OnBlockEnd;
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NarrativeLog.OnNarrativeAdded -= OnNarrativeAdded;
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}
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protected virtual void OnNarrativeAdded()
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{
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UpdateNarrativeLogText();
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}
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protected virtual void OnWriterState(Writer writer, WriterState writerState)
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{
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if (writerState == WriterState.Start)
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{
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UpdateNarrativeLogText();
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}
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}
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protected virtual void OnSavePointLoaded(string savePointKey)
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{
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UpdateNarrativeLogText();
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}
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protected virtual void OnSaveReset()
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{
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FungusManager.Instance.NarrativeLog.Clear();
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UpdateNarrativeLogText();
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}
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protected virtual void OnBlockEnd (Block block)
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{
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// At block end update to get the last line of the block
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bool defaultPreviousLines = previousLines;
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previousLines = false;
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UpdateNarrativeLogText();
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previousLines = defaultPreviousLines;
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}
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protected void UpdateNarrativeLogText()
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{
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if (narrativeLogView.enabled)
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{
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var historyText = narrativeLogView.GetComponentInChildren<Text>();
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if (historyText != null)
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{
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historyText.text = FungusManager.Instance.NarrativeLog.GetPrettyHistory();
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}
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}
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}
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protected void PlayClickSound()
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{
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if (clickAudioSource != null)
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{
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clickAudioSource.Play();
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}
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}
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#region Public methods
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public virtual void ToggleNarrativeLogView()
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{
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if (fadeTween != null)
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{
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LeanTween.cancel(fadeTween.id, true);
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fadeTween = null;
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}
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if (narrativeLogActive)
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{
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// Switch menu off
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LeanTween.value(narrativeLogMenuGroup.gameObject, narrativeLogMenuGroup.alpha, 0f, .2f)
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.setEase(LeanTweenType.easeOutQuint)
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.setOnUpdate((t) => {
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narrativeLogMenuGroup.alpha = t;
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}).setOnComplete(() => {
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narrativeLogMenuGroup.alpha = 0f;
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});
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}
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else
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{
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// Switch menu on
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LeanTween.value(narrativeLogMenuGroup.gameObject, narrativeLogMenuGroup.alpha, 1f, .2f)
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.setEase(LeanTweenType.easeOutQuint)
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.setOnUpdate((t) => {
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narrativeLogMenuGroup.alpha = t;
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}).setOnComplete(() => {
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narrativeLogMenuGroup.alpha = 1f;
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});
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}
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narrativeLogActive = !narrativeLogActive;
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}
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#endregion
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}
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}
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#endif
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