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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections;
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namespace Fungus
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{
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public enum iTweenAxis
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{
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None,
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X,
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Y,
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Z
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}
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[ExecuteInEditMode]
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public abstract class iTweenCommand : Command
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{
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[Tooltip("Target game object to apply the Tween to")]
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public GameObjectData _targetObject;
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[Tooltip("An individual name useful for stopping iTweens by name")]
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public StringData _tweenName;
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[Tooltip("The time in seconds the animation will take to complete")]
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public FloatData _duration = new FloatData(1f);
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[Tooltip("The shape of the easing curve applied to the animation")]
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public iTween.EaseType easeType = iTween.EaseType.easeInOutQuad;
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[Tooltip("The type of loop to apply once the animation has completed")]
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public iTween.LoopType loopType = iTween.LoopType.none;
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[Tooltip("Stop any previously added iTweens on this object before adding this iTween")]
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public bool stopPreviousTweens = false;
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[Tooltip("Wait until the tween has finished before executing the next command")]
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public bool waitUntilFinished = true;
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public override void OnEnter()
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{
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if (_targetObject.Value == null)
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{
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Continue();
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return;
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}
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if (stopPreviousTweens)
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{
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// Force any existing iTweens on this target object to complete immediately
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iTween[] tweens = _targetObject.Value.GetComponents<iTween>();
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foreach (iTween tween in tweens) {
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tween.time = 0;
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tween.SendMessage("Update");
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}
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}
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DoTween();
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if (!waitUntilFinished)
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{
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Continue();
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}
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}
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public virtual void DoTween()
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{}
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protected virtual void OniTweenComplete(object param)
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{
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Command command = param as Command;
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if (command != null && command.Equals(this))
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{
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if (waitUntilFinished)
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{
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Continue();
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}
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}
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}
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public override string GetSummary()
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{
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if (_targetObject.Value == null)
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{
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return "Error: No target object selected";
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}
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return _targetObject.Value.name + " over " + _duration.Value + " seconds";
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}
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public override Color GetButtonColor()
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{
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return new Color32(233, 163, 180, 255);
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}
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#region Backwards compatibility
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[HideInInspector] [FormerlySerializedAs("target")] [FormerlySerializedAs("targetObject")] public GameObject targetObjectOLD;
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[HideInInspector] [FormerlySerializedAs("tweenName")] public string tweenNameOLD;
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[HideInInspector] [FormerlySerializedAs("duration")] public float durationOLD;
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protected virtual void OnEnable()
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{
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if (targetObjectOLD != null)
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{
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_targetObject.Value = targetObjectOLD;
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targetObjectOLD = null;
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}
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if (durationOLD != default(float))
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{
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_duration.Value = durationOLD;
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durationOLD = default(float);
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}
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}
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#endregion
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}
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}
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