An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus.Script
{
public class Set : FungusCommand
{
public enum SetOperator
{
Assign, // =
Negate, // !
Add, // +
Subtract, // -
Multiply, // *
Divide // /
}
public FungusVariable variable;
public SetOperator setOperator;
public FungusVariable setVariable;
public bool booleanValue;
public int integerValue;
public float floatValue;
public string stringValue;
public override void OnEnter()
{
if (variable == null)
{
Continue();
return;
}
if (variable.GetType() == typeof(BooleanVariable))
{
BooleanVariable lhs = (variable as BooleanVariable);
bool rhs = (setVariable as BooleanVariable) == null ? booleanValue : (setVariable as BooleanVariable).Value;
switch (setOperator)
{
default:
case SetOperator.Assign:
lhs.Value = rhs;
break;
case SetOperator.Negate:
lhs.Value = !rhs;
break;
}
}
else if (variable.GetType() == typeof(IntegerVariable))
{
IntegerVariable lhs = (variable as IntegerVariable);
int rhs = (setVariable as IntegerVariable) == null ? integerValue : (setVariable as IntegerVariable).Value;
switch (setOperator)
{
default:
case SetOperator.Assign:
lhs.Value = rhs;
break;
case SetOperator.Add:
lhs.Value += rhs;
break;
case SetOperator.Subtract:
lhs.Value -= rhs;
break;
case SetOperator.Multiply:
lhs.Value *= rhs;
break;
case SetOperator.Divide:
lhs.Value /= rhs;
break;
}
}
else if (variable.GetType() == typeof(FloatVariable))
{
FloatVariable lhs = (variable as FloatVariable);
float rhs = (setVariable as FloatVariable) == null ? floatValue : (setVariable as FloatVariable).Value;
switch (setOperator)
{
default:
case SetOperator.Assign:
lhs.Value = rhs;
break;
case SetOperator.Add:
lhs.Value += rhs;
break;
case SetOperator.Subtract:
lhs.Value -= rhs;
break;
case SetOperator.Multiply:
lhs.Value *= rhs;
break;
case SetOperator.Divide:
lhs.Value /= rhs;
break;
}
}
else if (variable.GetType() == typeof(StringVariable))
{
StringVariable lhs = (variable as StringVariable);
string rhs = (setVariable as StringVariable) == null ? stringValue : (setVariable as StringVariable).Value;
switch (setOperator)
{
default:
case SetOperator.Assign:
lhs.Value = rhs;
break;
}
}
Continue();
}
}
}