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using UnityEngine;
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using System.Collections;
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namespace Fungus.Script
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{
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public class Set : FungusCommand
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{
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public enum SetOperator
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{
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Assign, // =
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Negate, // !
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Add, // +
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Subtract, // -
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Multiply, // *
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Divide // /
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}
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public FungusVariable variable;
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public SetOperator setOperator;
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public FungusVariable setVariable;
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public bool booleanValue;
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public int integerValue;
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public float floatValue;
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public string stringValue;
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public override void OnEnter()
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{
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if (variable == null)
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{
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Continue();
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return;
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}
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if (variable.GetType() == typeof(BooleanVariable))
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{
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BooleanVariable lhs = (variable as BooleanVariable);
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bool rhs = (setVariable as BooleanVariable) == null ? booleanValue : (setVariable as BooleanVariable).Value;
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switch (setOperator)
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{
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default:
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case SetOperator.Assign:
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lhs.Value = rhs;
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break;
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case SetOperator.Negate:
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lhs.Value = !rhs;
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break;
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}
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}
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else if (variable.GetType() == typeof(IntegerVariable))
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{
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IntegerVariable lhs = (variable as IntegerVariable);
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int rhs = (setVariable as IntegerVariable) == null ? integerValue : (setVariable as IntegerVariable).Value;
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switch (setOperator)
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{
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default:
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case SetOperator.Assign:
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lhs.Value = rhs;
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break;
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case SetOperator.Add:
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lhs.Value += rhs;
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break;
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case SetOperator.Subtract:
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lhs.Value -= rhs;
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break;
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case SetOperator.Multiply:
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lhs.Value *= rhs;
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break;
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case SetOperator.Divide:
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lhs.Value /= rhs;
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break;
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}
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}
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else if (variable.GetType() == typeof(FloatVariable))
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{
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FloatVariable lhs = (variable as FloatVariable);
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float rhs = (setVariable as FloatVariable) == null ? floatValue : (setVariable as FloatVariable).Value;
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switch (setOperator)
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{
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default:
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case SetOperator.Assign:
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lhs.Value = rhs;
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break;
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case SetOperator.Add:
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lhs.Value += rhs;
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break;
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case SetOperator.Subtract:
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lhs.Value -= rhs;
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break;
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case SetOperator.Multiply:
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lhs.Value *= rhs;
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break;
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case SetOperator.Divide:
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lhs.Value /= rhs;
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break;
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}
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}
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else if (variable.GetType() == typeof(StringVariable))
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{
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StringVariable lhs = (variable as StringVariable);
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string rhs = (setVariable as StringVariable) == null ? stringValue : (setVariable as StringVariable).Value;
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switch (setOperator)
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{
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default:
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case SetOperator.Assign:
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lhs.Value = rhs;
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break;
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}
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}
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Continue();
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}
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}
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}
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