An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
#if UNITY_5_3_OR_NEWER
using UnityEngine;
using UnityEditor;
using Rotorz.ReorderableList;
namespace Fungus.EditorUtils
{
[CustomEditor (typeof(SavePointLoaded), true)]
public class SavePointLoadedEditor : EventHandlerEditor
{
protected SerializedProperty savePointKeysProp;
protected virtual void OnEnable()
{
savePointKeysProp = serializedObject.FindProperty("savePointKeys");
}
protected override void DrawProperties()
{
ReorderableListGUI.Title("Save Point Keys");
ReorderableListGUI.ListField(savePointKeysProp);
}
}
}
#endif