// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) #if UNITY_5_3_OR_NEWER using UnityEngine; using UnityEditor; using Rotorz.ReorderableList; namespace Fungus.EditorUtils { [CustomEditor (typeof(SavePointLoaded), true)] public class SavePointLoadedEditor : EventHandlerEditor { protected SerializedProperty savePointKeysProp; protected virtual void OnEnable() { savePointKeysProp = serializedObject.FindProperty("savePointKeys"); } protected override void DrawProperties() { ReorderableListGUI.Title("Save Point Keys"); ReorderableListGUI.ListField(savePointKeysProp); } } } #endif