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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System.Collections.Generic;
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namespace Fungus
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{
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public abstract class VariableCondition : Condition
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{
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[Tooltip("The type of comparison to be performed")]
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[SerializeField] protected CompareOperator compareOperator;
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[Tooltip("Variable to use in expression")]
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[VariableProperty(typeof(BooleanVariable),
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typeof(IntegerVariable),
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typeof(FloatVariable),
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typeof(StringVariable),
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typeof(GameObjectVariable))]
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[SerializeField] protected Variable variable;
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[Tooltip("Boolean value to compare against")]
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[SerializeField] protected BooleanData booleanData;
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[Tooltip("Integer value to compare against")]
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[SerializeField] protected IntegerData integerData;
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[Tooltip("Float value to compare against")]
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[SerializeField] protected FloatData floatData;
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[Tooltip("String value to compare against")]
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[SerializeField] protected StringDataMulti stringData;
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[Tooltip("GameObject value to compare against")]
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[SerializeField] protected GameObjectData gameObjectData;
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protected override bool EvaluateCondition()
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{
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if (variable == null)
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{
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return false;
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}
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bool condition = false;
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if (variable.GetType() == typeof(BooleanVariable))
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{
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BooleanVariable booleanVariable = (variable as BooleanVariable);
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condition = booleanVariable.Evaluate(compareOperator, booleanData.Value);
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}
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else if (variable.GetType() == typeof(IntegerVariable))
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{
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IntegerVariable integerVariable = (variable as IntegerVariable);
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condition = integerVariable.Evaluate(compareOperator, integerData.Value);
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}
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else if (variable.GetType() == typeof(FloatVariable))
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{
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FloatVariable floatVariable = (variable as FloatVariable);
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condition = floatVariable.Evaluate(compareOperator, floatData.Value);
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}
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else if (variable.GetType() == typeof(StringVariable))
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{
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StringVariable stringVariable = (variable as StringVariable);
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condition = stringVariable.Evaluate(compareOperator, stringData.Value);
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}
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else if (variable.GetType() == typeof(GameObjectVariable))
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{
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GameObjectVariable gameObjectVariable = (variable as GameObjectVariable);
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condition = gameObjectVariable.Evaluate(compareOperator, gameObjectData.Value);
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}
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return condition;
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}
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protected override bool HasNeededProperties()
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{
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return (variable != null);
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}
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#region Public members
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public static readonly Dictionary<System.Type, CompareOperator[]> operatorsByVariableType = new Dictionary<System.Type, CompareOperator[]>() {
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{ typeof(BooleanVariable), BooleanVariable.compareOperators },
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{ typeof(IntegerVariable), IntegerVariable.compareOperators },
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{ typeof(FloatVariable), FloatVariable.compareOperators },
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{ typeof(StringVariable), StringVariable.compareOperators },
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{ typeof(GameObjectVariable), GameObjectVariable.compareOperators }
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};
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/// <summary>
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/// The type of comparison operation to be performed.
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/// </summary>
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public virtual CompareOperator _CompareOperator { get { return compareOperator; } }
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public override string GetSummary()
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{
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if (variable == null)
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{
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return "Error: No variable selected";
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}
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string summary = variable.Key + " ";
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summary += Condition.GetOperatorDescription(compareOperator) + " ";
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if (variable.GetType() == typeof(BooleanVariable))
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{
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summary += booleanData.GetDescription();
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}
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else if (variable.GetType() == typeof(IntegerVariable))
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{
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summary += integerData.GetDescription();
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}
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else if (variable.GetType() == typeof(FloatVariable))
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{
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summary += floatData.GetDescription();
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}
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else if (variable.GetType() == typeof(StringVariable))
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{
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summary += stringData.GetDescription();
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}
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else if (variable.GetType() == typeof(GameObjectVariable))
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{
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summary += gameObjectData.GetDescription();
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}
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return summary;
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}
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public override bool HasReference(Variable variable)
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{
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return (variable == this.variable);
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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#endregion
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}
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}
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