An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections.Generic;
namespace Fungus
{
public abstract class VariableCondition : Condition
{
[Tooltip("The type of comparison to be performed")]
[SerializeField] protected CompareOperator compareOperator;
[Tooltip("Variable to use in expression")]
[VariableProperty(typeof(BooleanVariable),
typeof(IntegerVariable),
typeof(FloatVariable),
typeof(StringVariable),
typeof(GameObjectVariable))]
[SerializeField] protected Variable variable;
[Tooltip("Boolean value to compare against")]
[SerializeField] protected BooleanData booleanData;
[Tooltip("Integer value to compare against")]
[SerializeField] protected IntegerData integerData;
[Tooltip("Float value to compare against")]
[SerializeField] protected FloatData floatData;
[Tooltip("String value to compare against")]
[SerializeField] protected StringDataMulti stringData;
[Tooltip("GameObject value to compare against")]
[SerializeField] protected GameObjectData gameObjectData;
protected override bool EvaluateCondition()
{
if (variable == null)
{
return false;
}
bool condition = false;
if (variable.GetType() == typeof(BooleanVariable))
{
BooleanVariable booleanVariable = (variable as BooleanVariable);
condition = booleanVariable.Evaluate(compareOperator, booleanData.Value);
}
else if (variable.GetType() == typeof(IntegerVariable))
{
IntegerVariable integerVariable = (variable as IntegerVariable);
condition = integerVariable.Evaluate(compareOperator, integerData.Value);
}
else if (variable.GetType() == typeof(FloatVariable))
{
FloatVariable floatVariable = (variable as FloatVariable);
condition = floatVariable.Evaluate(compareOperator, floatData.Value);
}
else if (variable.GetType() == typeof(StringVariable))
{
StringVariable stringVariable = (variable as StringVariable);
condition = stringVariable.Evaluate(compareOperator, stringData.Value);
}
else if (variable.GetType() == typeof(GameObjectVariable))
{
GameObjectVariable gameObjectVariable = (variable as GameObjectVariable);
condition = gameObjectVariable.Evaluate(compareOperator, gameObjectData.Value);
}
return condition;
}
protected override bool HasNeededProperties()
{
return (variable != null);
}
#region Public members
public static readonly Dictionary<System.Type, CompareOperator[]> operatorsByVariableType = new Dictionary<System.Type, CompareOperator[]>() {
{ typeof(BooleanVariable), BooleanVariable.compareOperators },
{ typeof(IntegerVariable), IntegerVariable.compareOperators },
{ typeof(FloatVariable), FloatVariable.compareOperators },
{ typeof(StringVariable), StringVariable.compareOperators },
{ typeof(GameObjectVariable), GameObjectVariable.compareOperators }
};
/// <summary>
/// The type of comparison operation to be performed.
/// </summary>
public virtual CompareOperator _CompareOperator { get { return compareOperator; } }
public override string GetSummary()
{
if (variable == null)
{
return "Error: No variable selected";
}
string summary = variable.Key + " ";
summary += Condition.GetOperatorDescription(compareOperator) + " ";
if (variable.GetType() == typeof(BooleanVariable))
{
summary += booleanData.GetDescription();
}
else if (variable.GetType() == typeof(IntegerVariable))
{
summary += integerData.GetDescription();
}
else if (variable.GetType() == typeof(FloatVariable))
{
summary += floatData.GetDescription();
}
else if (variable.GetType() == typeof(StringVariable))
{
summary += stringData.GetDescription();
}
else if (variable.GetType() == typeof(GameObjectVariable))
{
summary += gameObjectData.GetDescription();
}
return summary;
}
public override bool HasReference(Variable variable)
{
return (variable == this.variable);
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
}
}