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87 lines
1.9 KiB
87 lines
1.9 KiB
9 years ago
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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using System.Collections;
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using UnityEngine.Serialization;
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namespace Fungus
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{
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[CommandInfo("UI",
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"Set Text",
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"Sets the text property on a UI Text object and/or an Input Field object.")]
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[AddComponentMenu("")]
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public class SetText : Command
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{
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[Tooltip("Text object to set text on. Can be a UI Text, Text Field or Text Mesh object.")]
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public GameObject targetTextObject;
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[Tooltip("String value to assign to the text object")]
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public StringData stringData;
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public override void OnEnter()
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{
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Flowchart flowchart = GetFlowchart();
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string newText = flowchart.SubstituteVariables(stringData.Value);
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if (targetTextObject == null)
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{
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Continue();
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return;
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}
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// Use first component found of Text, Input Field or Text Mesh type
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Text uiText = targetTextObject.GetComponent<Text>();
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if (uiText != null)
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{
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uiText.text = newText;
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}
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else
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{
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InputField inputField = targetTextObject.GetComponent<InputField>();
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if (inputField != null)
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{
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inputField.text = newText;
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}
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else
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{
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TextMesh textMesh = targetTextObject.GetComponent<TextMesh>();
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if (textMesh != null)
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{
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textMesh.text = newText;
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}
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}
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (targetTextObject != null)
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{
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return targetTextObject.name + " : " + stringData.Value;
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}
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return "Error: No text object selected";
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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// Backwards compatibility with Fungus v2.1.2
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[HideInInspector]
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[FormerlySerializedAs("textObject")]
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public Text _textObjectObsolete;
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protected virtual void OnEnable()
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{
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if (_textObjectObsolete != null)
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{
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targetTextObject = _textObjectObsolete.gameObject;
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}
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}
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}
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}
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