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using UnityEngine;
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using System;
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using System.Collections;
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namespace Fungus
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{
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public class BooleanVariable : Variable
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{
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bool booleanValue;
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public bool Value
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{
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get { return (scope == VariableScope.Local) ? booleanValue : GlobalVariables.GetBoolean(key); }
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set { if (scope == VariableScope.Local) { booleanValue = value; } else { GlobalVariables.SetBoolean(key, value); } }
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}
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}
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[System.Serializable]
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public class BooleanData
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{
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[SerializeField]
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BooleanVariable booleanReference;
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[SerializeField]
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bool booleanValue;
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public bool Value
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{
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get { return (booleanReference == null) ? booleanValue : booleanReference.Value; }
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set { if (booleanReference == null) { booleanValue = value; } else { booleanReference.Value = value; } }
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}
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public string GetDescription()
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{
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if (booleanReference == null)
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{
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return booleanValue.ToString();
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}
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else
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{
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return booleanReference.key;
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}
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}
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}
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}
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