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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("iTween",
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"Stop Tween",
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"Stops an active iTween by name.")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class StopTween : Command
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{
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[Tooltip("Stop and destroy any Tweens in current scene with the supplied name")]
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public StringData _tweenName;
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public override void OnEnter()
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{
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iTween.StopByName(_tweenName.Value);
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Continue();
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}
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#region Backwards compatibility
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[HideInInspector] [FormerlySerializedAs("tweenName")] public string tweenNameOLD;
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protected virtual void OnEnable()
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{
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if (tweenNameOLD != "")
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{
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_tweenName.Value = tweenNameOLD;
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tweenNameOLD = "";
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}
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}
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#endregion
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}
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}
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