An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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39 lines
780 B

using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Stop Tween",
"Stops an active iTween by name.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class StopTween : Command
{
[Tooltip("Stop and destroy any Tweens in current scene with the supplied name")]
public StringData _tweenName;
public override void OnEnter()
{
iTween.StopByName(_tweenName.Value);
Continue();
}
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("tweenName")] public string tweenNameOLD;
protected virtual void OnEnable()
{
if (tweenNameOLD != "")
{
_tweenName.Value = tweenNameOLD;
tweenNameOLD = "";
}
}
#endregion
}
}