// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// Base class for all of our physics event handlers
/// </summary>
[AddComponentMenu("")]
public abstract class BasePhysicsEventHandler : TagFilteredEventHandler
[System.Flags]
public enum PhysicsMessageType
Enter = 1 << 0,
Stay = 1 << 1,
Exit = 1 << 2,
}
[Tooltip("Which of the physics messages do we trigger on.")]
[SerializeField]
[EnumFlag]
protected PhysicsMessageType FireOn = PhysicsMessageType.Enter;