An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// Base class for all of our physics event handlers
/// </summary>
[AddComponentMenu("")]
public abstract class BasePhysicsEventHandler : TagFilteredEventHandler
{
[System.Flags]
public enum PhysicsMessageType
{
Enter = 1 << 0,
Stay = 1 << 1,
Exit = 1 << 2,
}
[Tooltip("Which of the 3d physics messages to we trigger on.")]
[SerializeField]
[EnumFlag]
protected PhysicsMessageType FireOn = PhysicsMessageType.Enter;
protected void ProcessCollider(PhysicsMessageType from, string tagOnOther)
{
if ((from & FireOn) != 0)
{
ProcessTagFilter(tagOnOther);
}
}
}
}