An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections;
namespace Fungus
{
public class FlowchartMenuItems
{
[MenuItem("Tools/Fungus/Create/Flowchart", false, 0)]
static void CreateFlowchart()
{
GameObject go = SpawnPrefab("Flowchart");
go.transform.position = Vector3.zero;
}
public static GameObject SpawnPrefab(string prefabName)
{
GameObject prefab = Resources.Load<GameObject>(prefabName);
if (prefab == null)
{
return null;
}
GameObject go = PrefabUtility.InstantiatePrefab(prefab) as GameObject;
PrefabUtility.DisconnectPrefabInstance(go);
SceneView view = SceneView.currentDrawingSceneView;
if (view != null)
{
Camera sceneCam = view.camera;
Vector3 pos = sceneCam.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 10f));
pos.z = 0f;
go.transform.position = pos;
}
Selection.activeGameObject = go;
Undo.RegisterCreatedObjectUndo(go, "Create Object");
return go;
}
}
}