An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace Fungus
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{
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public class SpriteMenuItems
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{
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[MenuItem("GameObject/Fungus/Sprite/ClickableSprite")]
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static void CreateClickableSprite()
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{
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FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Sprite/Prefabs/ClickableSprite.prefab");
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}
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[MenuItem("GameObject/Fungus/Sprite/DraggableSprite")]
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static void CreateDraggableSprite()
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{
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FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Sprite/Prefabs/DraggableSprite.prefab");
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}
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[MenuItem("GameObject/Fungus/Sprite/DragTargetSprite")]
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static void CreateDragTargetSprite()
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{
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FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Sprite/Prefabs/DragTargetSprite.prefab");
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}
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[MenuItem("GameObject/Fungus/Sprite/ParallaxSprite")]
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static void CreateParallaxSprite()
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{
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FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Sprite/Prefabs/ParallaxSprite.prefab");
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}
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}
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}
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