An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
/// <summary>
/// Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation.
/// </summary>
[CommandInfo("iTween",
"Punch Rotation",
"Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class PunchRotation : iTweenCommand
{
[Tooltip("A rotation offset in space the GameObject will animate to")]
[SerializeField] protected Vector3Data _amount;
[Tooltip("Apply the transformation in either the world coordinate or local cordinate system")]
[SerializeField] protected Space space = Space.Self;
#region Public members
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", _tweenName.Value);
tweenParams.Add("amount", _amount.Value);
tweenParams.Add("space", space);
tweenParams.Add("time", _duration.Value);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("oncomplete", "OniTweenComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.PunchRotation(_targetObject.Value, tweenParams);
}
public override bool HasReference(Variable variable)
{
return variable == _amount.vector3Ref;
}
#endregion
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("amount")] public Vector3 amountOLD;
protected override void OnEnable()
{
base.OnEnable();
if (amountOLD != default(Vector3))
{
_amount.Value = amountOLD;
amountOLD = default(Vector3);
}
}
#endregion
}
}