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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CommandInfo("Flow",
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"Break",
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"Force a loop to terminate immediately.")]
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[AddComponentMenu("")]
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public class Break : Command
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{
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public override void OnEnter()
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{
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// Find index of previous while command
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int whileIndex = -1;
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int whileIndentLevel = -1;
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for (int i = commandIndex - 1; i >=0; --i)
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{
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While whileCommand = parentBlock.commandList[i] as While;
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if (whileCommand != null)
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{
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whileIndex = i;
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whileIndentLevel = whileCommand.indentLevel;
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break;
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}
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}
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if (whileIndex == -1)
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{
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// No enclosing While command found, just continue
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Continue();
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return;
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}
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// Find matching End statement at same indent level as While
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for (int i = whileIndex + 1; i < parentBlock.commandList.Count; ++i)
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{
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End endCommand = parentBlock.commandList[i] as End;
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if (endCommand != null &&
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endCommand.indentLevel == whileIndentLevel)
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{
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// Sanity check that break command is actually between the While and End commands
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if (commandIndex > whileIndex && commandIndex < endCommand.commandIndex)
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{
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// Continue at next command after End
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Continue (endCommand.commandIndex + 1);
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return;
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}
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else
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{
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break;
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}
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}
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}
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// No matching End command found so just continue
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Continue();
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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}
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}
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