An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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40 lines
883 B

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Flow",
"Break",
"Force a loop to terminate immediately.")]
[AddComponentMenu("")]
public class Break : Command
{
public override void OnEnter()
{
// Find next End statement at -1 relative indent level
for (int i = commandIndex + 1; i < parentBlock.commandList.Count; ++i)
{
End endCommand = parentBlock.commandList[i] as End;
if (endCommand != null &&
endCommand.indentLevel == indentLevel - 1)
{
// Continue at next command after End
Continue (endCommand.commandIndex + 1);
return;
}
}
// No matching End command found so just continue
Continue();
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
}
}