An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

26 lines
763 B

# Core event handlers # {#core_events}
[TOC]
# Flowchart Enabled # {#FlowchartEnabled}
The block will execute when the Flowchart game object is enabled.
Defined in Fungus.FlowchartEnabled
# Game Started # {#GameStarted}
The block will execute when the game starts playing.
Defined in Fungus.GameStarted
Property | Type | Description
--- | --- | ---
Wait For Frames | System.Int32 | Wait for a number of frames after startup before executing the Block. Can help fix startup order issues.
# Message Received # {#MessageReceived}
The block will execute when the specified message is received from a Send Message command.
Defined in Fungus.MessageReceived
Property | Type | Description
--- | --- | ---
Message | System.String | Fungus message to listen for