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# Core event handlers # {#core_events}
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[TOC]
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# Flowchart Enabled # {#FlowchartEnabled}
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The block will execute when the Flowchart game object is enabled.
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Defined in Fungus.FlowchartEnabled
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# Game Started # {#GameStarted}
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The block will execute when the game starts playing.
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Defined in Fungus.GameStarted
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Property | Type | Description
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--- | --- | ---
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Wait For Frames | System.Int32 | Wait for a number of frames after startup before executing the Block. Can help fix startup order issues.
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# Message Received # {#MessageReceived}
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The block will execute when the specified message is received from a Send Message command.
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Defined in Fungus.MessageReceived
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Property | Type | Description
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--- | --- | ---
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Message | System.String | Fungus message to listen for
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