An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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namespace Fungus
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{
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/// <summary>
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/// Detects drag and drop interactions on a Game Object, and sends events to all Flowchart event handlers in the scene.
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/// The Game Object must have Collider2D & RigidBody components attached.
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/// The Collider2D must have the Is Trigger property set to true.
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/// The RigidBody would typically have the Is Kinematic property set to true, unless you want the object to move around using physics.
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/// Use in conjunction with the Drag Started, Drag Completed, Drag Cancelled, Drag Entered & Drag Exited event handlers.
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/// </summary>
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public interface IDraggable2D
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{
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/// <summary>
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/// Is object drag and drop enabled.
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/// </summary>
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/// <value><c>true</c> if drag enabled; otherwise, <c>false</c>.</value>
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bool DragEnabled { get; set; }
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}
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}
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