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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEditor;
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using UnityEditorInternal;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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namespace Fungus
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{
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public class FlowchartWindow : EditorWindow
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{
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public static List<Block> deleteList = new List<Block>();
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protected List<Block> windowBlockMap = new List<Block>();
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// The ReorderableList control doesn't drag properly when used with GUI.DragWindow(),
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// so we just implement dragging ourselves.
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protected int dragWindowId = -1;
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protected Vector2 startDragPosition;
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public const float minZoomValue = 0.25f;
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public const float maxZoomValue = 1f;
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protected GUIStyle nodeStyle = new GUIStyle();
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protected static BlockInspector blockInspector;
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protected bool mouseOverVariables = false;
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protected int forceRepaintCount;
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protected Texture2D addTexture;
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[MenuItem("Tools/Fungus/Flowchart Window")]
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static void Init()
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{
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GetWindow(typeof(FlowchartWindow), false, "Flowchart");
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}
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protected virtual void OnEnable()
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{
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// All block nodes use the same GUIStyle, but with a different background
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nodeStyle.border.left = 20;
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nodeStyle.border.right = 20;
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nodeStyle.border.top = 5;
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nodeStyle.border.bottom = 5;
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nodeStyle.padding.left = 20;
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nodeStyle.padding.right = 20;
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nodeStyle.padding.top = 5;
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nodeStyle.padding.bottom = 5;
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nodeStyle.contentOffset = Vector2.zero;
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nodeStyle.alignment = TextAnchor.MiddleCenter;
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nodeStyle.wordWrap = true;
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addTexture = Resources.Load("Icons/add_small") as Texture2D;
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}
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protected virtual void OnInspectorUpdate()
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{
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// Ensure the Block Inspector is always showing the currently selected block
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var flowchart = GetFlowchart();
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if (flowchart == null)
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{
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return;
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}
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if (Selection.activeGameObject == null &&
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flowchart.SelectedBlock != null)
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{
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if (blockInspector == null)
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{
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ShowBlockInspector(flowchart);
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}
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blockInspector.block = (Block)flowchart.SelectedBlock;
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}
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forceRepaintCount--;
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forceRepaintCount = Math.Max(0, forceRepaintCount);
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Repaint();
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}
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static public Flowchart GetFlowchart()
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{
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// Using a temp hidden object to track the active Flowchart across
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// serialization / deserialization when playing the game in the editor.
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FungusState fungusState = GameObject.FindObjectOfType<FungusState>();
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if (fungusState == null)
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{
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GameObject go = new GameObject("_FungusState");
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go.hideFlags = HideFlags.HideInHierarchy;
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fungusState = go.AddComponent<FungusState>();
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}
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if (Selection.activeGameObject != null)
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{
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var fs = Selection.activeGameObject.GetComponent<Flowchart>();
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if (fs != null)
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{
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fungusState.SelectedFlowchart = fs;
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}
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}
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return fungusState.SelectedFlowchart;
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}
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protected virtual void OnGUI()
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{
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var flowchart = GetFlowchart();
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if (flowchart == null)
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{
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GUILayout.Label("No Flowchart scene object selected");
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return;
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}
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// Delete any scheduled objects
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foreach (var deleteBlock in deleteList)
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{
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bool isSelected = (flowchart.SelectedBlock == deleteBlock);
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foreach (Command command in deleteBlock.CommandList)
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{
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Undo.DestroyObjectImmediate(command);
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}
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Undo.DestroyObjectImmediate((Block)deleteBlock);
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flowchart.ClearSelectedCommands();
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if (isSelected)
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{
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// Revert to showing properties for the Flowchart
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Selection.activeGameObject = flowchart.gameObject;
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}
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}
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deleteList.Clear();
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DrawFlowchartView(flowchart);
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DrawOverlay(flowchart);
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if (forceRepaintCount > 0)
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{
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// Redraw on next frame to get crisp refresh rate
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Repaint();
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}
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}
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protected virtual void DrawOverlay(Flowchart flowchart)
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{
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GUILayout.Space(8);
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GUILayout.BeginHorizontal();
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GUILayout.Space(8);
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if (GUILayout.Button(new GUIContent(addTexture, "Add a new block")))
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{
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Vector2 newNodePosition = new Vector2(50 - flowchart.ScrollPos.x,
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50 - flowchart.ScrollPos.y);
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CreateBlock(flowchart, newNodePosition);
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}
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GUILayout.Space(8);
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flowchart.Zoom = GUILayout.HorizontalSlider(flowchart.Zoom, minZoomValue, maxZoomValue, GUILayout.Width(100));
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GUILayout.FlexibleSpace();
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GUILayout.BeginVertical();
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GUILayout.Label(flowchart.name, EditorStyles.whiteBoldLabel);
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if (flowchart.Description.Length > 0)
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{
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GUILayout.Label(flowchart.Description, EditorStyles.helpBox);
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}
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GUILayout.EndVertical();
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GUILayout.EndHorizontal();
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GUILayout.FlexibleSpace();
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GUILayout.BeginHorizontal();
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GUILayout.BeginVertical(GUILayout.Width(440));
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GUILayout.FlexibleSpace();
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flowchart.VariablesScrollPos = GUILayout.BeginScrollView(flowchart.VariablesScrollPos, GUILayout.MaxHeight(position.height * 0.75f));
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GUILayout.FlexibleSpace();
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GUILayout.Space(8);
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FlowchartEditor flowchartEditor = Editor.CreateEditor (flowchart) as FlowchartEditor;
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flowchartEditor.DrawVariablesGUI();
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DestroyImmediate(flowchartEditor);
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Rect variableWindowRect = GUILayoutUtility.GetLastRect();
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if (flowchart.VariablesExpanded &&
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flowchart.Variables.Count > 0)
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{
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variableWindowRect.y -= 20;
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variableWindowRect.height += 20;
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}
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if (Event.current.type == EventType.Repaint)
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{
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mouseOverVariables = variableWindowRect.Contains(Event.current.mousePosition);
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}
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GUILayout.EndScrollView();
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GUILayout.EndVertical();
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GUILayout.FlexibleSpace();
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GUILayout.EndHorizontal();
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}
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protected virtual void DrawFlowchartView(Flowchart flowchart)
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{
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Block[] blocks = flowchart.GetComponents<Block>();
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foreach (var block in blocks)
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{
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var node = block as Node;
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if (node == null)
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{
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continue;
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}
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var newRect = new Rect();
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newRect.xMin = Mathf.Min(flowchart.ScrollViewRect.xMin, node._NodeRect.xMin - 400);
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newRect.xMax = Mathf.Max(flowchart.ScrollViewRect.xMax, node._NodeRect.xMax + 400);
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newRect.yMin = Mathf.Min(flowchart.ScrollViewRect.yMin, node._NodeRect.yMin - 400);
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newRect.yMax = Mathf.Max(flowchart.ScrollViewRect.yMax, node._NodeRect.yMax + 400);
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flowchart.ScrollViewRect = newRect;
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}
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// Calc rect for script view
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Rect scriptViewRect = new Rect(0, 0, this.position.width / flowchart.Zoom, this.position.height / flowchart.Zoom);
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EditorZoomArea.Begin(flowchart.Zoom, scriptViewRect);
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DrawGrid(flowchart);
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GLDraw.BeginGroup(scriptViewRect);
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if (Event.current.button == 0 &&
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Event.current.type == EventType.MouseDown &&
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!mouseOverVariables)
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{
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flowchart.SelectedBlock = null;
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if (!EditorGUI.actionKey)
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{
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flowchart.ClearSelectedCommands();
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}
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Selection.activeGameObject = flowchart.gameObject;
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}
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// The center of the Flowchart depends on the block positions and window dimensions, so we calculate it
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// here in the FlowchartWindow class and store it on the Flowchart object for use later.
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CalcFlowchartCenter(flowchart, blocks);
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// Draw connections
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foreach (var block in blocks)
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{
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DrawConnections(flowchart, block, false);
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}
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foreach (var block in blocks)
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{
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DrawConnections(flowchart, block, true);
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}
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GUIStyle windowStyle = new GUIStyle();
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windowStyle.stretchHeight = true;
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BeginWindows();
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windowBlockMap.Clear();
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for (int i = 0; i < blocks.Length; ++i)
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{
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var block = blocks[i];
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float nodeWidthA = nodeStyle.CalcSize(new GUIContent(block.BlockName)).x + 10;
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float nodeWidthB = 0f;
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if (block._EventHandler != null)
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{
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nodeWidthB = nodeStyle.CalcSize(new GUIContent(block._EventHandler.GetSummary())).x + 10;
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}
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if (Event.current.button == 0)
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{
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Rect tempRect = block._NodeRect;
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tempRect.width = Mathf.Max(Mathf.Max(nodeWidthA, nodeWidthB), 120);
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tempRect.height = 40;
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if (Event.current.type == EventType.MouseDrag && dragWindowId == i)
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{
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tempRect.x += Event.current.delta.x;
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tempRect.y += Event.current.delta.y;
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forceRepaintCount = 6;
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}
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else if (Event.current.type == EventType.MouseUp &&
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dragWindowId == i)
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{
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Vector2 newPos = new Vector2(tempRect.x, tempRect.y);
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tempRect.x = startDragPosition.x;
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tempRect.y = startDragPosition.y;
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Undo.RecordObject((Block)block, "Node Position");
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tempRect.x = newPos.x;
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tempRect.y = newPos.y;
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dragWindowId = -1;
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forceRepaintCount = 6;
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}
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block._NodeRect = tempRect;
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}
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Rect windowRect = new Rect(block._NodeRect);
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windowRect.x += flowchart.ScrollPos.x;
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windowRect.y += flowchart.ScrollPos.y;
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GUILayout.Window(i, windowRect, DrawWindow, "", windowStyle);
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GUI.backgroundColor = Color.white;
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windowBlockMap.Add(block);
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}
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EndWindows();
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// Draw Event Handler labels
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foreach (var block in blocks)
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{
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if (block._EventHandler != null)
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{
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string handlerLabel = "";
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EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(block._EventHandler.GetType());
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if (info != null)
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{
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handlerLabel = "<" + info.EventHandlerName + "> ";
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}
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GUIStyle handlerStyle = new GUIStyle(EditorStyles.whiteLabel);
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handlerStyle.wordWrap = true;
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handlerStyle.margin.top = 0;
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handlerStyle.margin.bottom = 0;
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handlerStyle.alignment = TextAnchor.MiddleCenter;
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Rect rect = new Rect(block._NodeRect);
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rect.height = handlerStyle.CalcHeight(new GUIContent(handlerLabel), block._NodeRect.width);
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rect.x += flowchart.ScrollPos.x;
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rect.y += flowchart.ScrollPos.y - rect.height;
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GUI.Label(rect, handlerLabel, handlerStyle);
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}
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}
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// Draw play icons beside all executing blocks
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if (Application.isPlaying)
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{
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foreach (var b in blocks)
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{
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if (b.IsExecuting())
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{
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b.ExecutingIconTimer = Time.realtimeSinceStartup + Block.executingIconFadeTime;
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b.ActiveCommand.ExecutingIconTimer = Time.realtimeSinceStartup + Block.executingIconFadeTime;
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forceRepaintCount = 6;
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}
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if (b.ExecutingIconTimer > Time.realtimeSinceStartup)
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{
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Rect rect = new Rect(b._NodeRect);
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rect.x += flowchart.ScrollPos.x - 37;
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rect.y += flowchart.ScrollPos.y + 3;
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rect.width = 34;
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rect.height = 34;
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if (!b.IsExecuting())
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{
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float alpha = (b.ExecutingIconTimer - Time.realtimeSinceStartup) / Block.executingIconFadeTime;
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alpha = Mathf.Clamp01(alpha);
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GUI.color = new Color(1f, 1f, 1f, alpha);
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}
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if (GUI.Button(rect, FungusEditorResources.texPlayBig as Texture, new GUIStyle()))
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{
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SelectBlock(flowchart, b);
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}
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GUI.color = Color.white;
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}
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}
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}
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PanAndZoom(flowchart);
|
|
|
|
|
|
|
|
GLDraw.EndGroup();
|
|
|
|
|
|
|
|
EditorZoomArea.End();
|
|
|
|
}
|
|
|
|
|
|
|
|
public virtual void CalcFlowchartCenter(Flowchart flowchart, Block[] blocks)
|
|
|
|
{
|
|
|
|
if (flowchart == null ||
|
|
|
|
blocks.Count() == 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 min = blocks[0]._NodeRect.min;
|
|
|
|
Vector2 max = blocks[0]._NodeRect.max;
|
|
|
|
|
|
|
|
foreach (var block in blocks)
|
|
|
|
{
|
|
|
|
min.x = Mathf.Min(min.x, block._NodeRect.center.x);
|
|
|
|
min.y = Mathf.Min(min.y, block._NodeRect.center.y);
|
|
|
|
max.x = Mathf.Max(max.x, block._NodeRect.center.x);
|
|
|
|
max.y = Mathf.Max(max.y, block._NodeRect.center.y);
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector2 center = (min + max) * -0.5f;
|
|
|
|
|
|
|
|
center.x += position.width * 0.5f;
|
|
|
|
center.y += position.height * 0.5f;
|
|
|
|
|
|
|
|
flowchart.CenterPosition = center;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void PanAndZoom(Flowchart flowchart)
|
|
|
|
{
|
|
|
|
// Right click to drag view
|
|
|
|
bool drag = false;
|
|
|
|
|
|
|
|
// Pan tool
|
|
|
|
if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Pan &&
|
|
|
|
Event.current.button == 0 && Event.current.type == EventType.MouseDrag)
|
|
|
|
{
|
|
|
|
drag = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Right or middle button drag
|
|
|
|
if (Event.current.button > 0 && Event.current.type == EventType.MouseDrag)
|
|
|
|
{
|
|
|
|
drag = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Alt + left mouse drag
|
|
|
|
if (Event.current.alt &&
|
|
|
|
Event.current.button == 0 && Event.current.type == EventType.MouseDrag)
|
|
|
|
{
|
|
|
|
drag = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (drag)
|
|
|
|
{
|
|
|
|
flowchart.ScrollPos += Event.current.delta;
|
|
|
|
forceRepaintCount = 6;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool zoom = false;
|
|
|
|
|
|
|
|
// Scroll wheel
|
|
|
|
if (Event.current.type == EventType.ScrollWheel)
|
|
|
|
{
|
|
|
|
zoom = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Zoom tool
|
|
|
|
if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Zoom &&
|
|
|
|
Event.current.button == 0 && Event.current.type == EventType.MouseDrag)
|
|
|
|
{
|
|
|
|
zoom = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (zoom)
|
|
|
|
{
|
|
|
|
flowchart.Zoom -= Event.current.delta.y * 0.01f;
|
|
|
|
flowchart.Zoom = Mathf.Clamp(flowchart.Zoom, minZoomValue, maxZoomValue);
|
|
|
|
forceRepaintCount = 6;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawGrid(Flowchart flowchart)
|
|
|
|
{
|
|
|
|
float width = this.position.width / flowchart.Zoom;
|
|
|
|
float height = this.position.height / flowchart.Zoom;
|
|
|
|
|
|
|
|
// Match background color of scene view
|
|
|
|
if (EditorGUIUtility.isProSkin)
|
|
|
|
{
|
|
|
|
GUI.color = new Color32(71, 71, 71, 255);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
GUI.color = new Color32(86, 86, 86, 255);
|
|
|
|
}
|
|
|
|
GUI.DrawTexture( new Rect(0,0, width, height), EditorGUIUtility.whiteTexture );
|
|
|
|
|
|
|
|
GUI.color = Color.white;
|
|
|
|
Color color = new Color32(96, 96, 96, 255);
|
|
|
|
|
|
|
|
float gridSize = 128f;
|
|
|
|
|
|
|
|
float x = flowchart.ScrollPos.x % gridSize;
|
|
|
|
while (x < width)
|
|
|
|
{
|
|
|
|
GLDraw.DrawLine(new Vector2(x, 0), new Vector2(x, height), color, 1f);
|
|
|
|
x += gridSize;
|
|
|
|
}
|
|
|
|
|
|
|
|
float y = (flowchart.ScrollPos.y % gridSize);
|
|
|
|
while (y < height)
|
|
|
|
{
|
|
|
|
if (y >= 0)
|
|
|
|
{
|
|
|
|
GLDraw.DrawLine(new Vector2(0, y), new Vector2(width, y), color, 1f);
|
|
|
|
}
|
|
|
|
y += gridSize;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void SelectBlock(Flowchart flowchart, Block block)
|
|
|
|
{
|
|
|
|
// Select the block and also select currently executing command
|
|
|
|
ShowBlockInspector(flowchart);
|
|
|
|
flowchart.SelectedBlock = block;
|
|
|
|
flowchart.ClearSelectedCommands();
|
|
|
|
if (block.ActiveCommand != null)
|
|
|
|
{
|
|
|
|
flowchart.AddSelectedCommand(block.ActiveCommand);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static Block CreateBlock(Flowchart flowchart, Vector2 position)
|
|
|
|
{
|
|
|
|
Block newBlock = flowchart.CreateBlock(position);
|
|
|
|
Undo.RegisterCreatedObjectUndo(newBlock, "New Block");
|
|
|
|
ShowBlockInspector(flowchart);
|
|
|
|
flowchart.SelectedBlock = newBlock;
|
|
|
|
flowchart.ClearSelectedCommands();
|
|
|
|
|
|
|
|
return newBlock;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DeleteBlock(Flowchart flowchart, IBlock block)
|
|
|
|
{
|
|
|
|
foreach (var command in block.CommandList)
|
|
|
|
{
|
|
|
|
Undo.DestroyObjectImmediate(command);
|
|
|
|
}
|
|
|
|
|
|
|
|
Undo.DestroyObjectImmediate((Block)block);
|
|
|
|
flowchart.ClearSelectedCommands();
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawWindow(int windowId)
|
|
|
|
{
|
|
|
|
var block = windowBlockMap[windowId];
|
|
|
|
var flowchart = (Flowchart)block.GetFlowchart();
|
|
|
|
|
|
|
|
if (flowchart == null)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Select block when node is clicked
|
|
|
|
if (Event.current.button == 0 &&
|
|
|
|
Event.current.type == EventType.MouseDown &&
|
|
|
|
!mouseOverVariables)
|
|
|
|
{
|
|
|
|
// Check if might be start of a window drag
|
|
|
|
if (Event.current.button == 0 &&
|
|
|
|
Event.current.alt == false)
|
|
|
|
{
|
|
|
|
dragWindowId = windowId;
|
|
|
|
|
|
|
|
startDragPosition.x = block._NodeRect.x;
|
|
|
|
startDragPosition.y = block._NodeRect.y;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (windowId < windowBlockMap.Count)
|
|
|
|
{
|
|
|
|
Undo.RecordObject(flowchart, "Select");
|
|
|
|
|
|
|
|
SelectBlock(flowchart, block);
|
|
|
|
|
|
|
|
GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool selected = false;
|
|
|
|
if (flowchart.SelectedBlock != null &&
|
|
|
|
flowchart.SelectedBlock.Equals(block))
|
|
|
|
{
|
|
|
|
selected = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
GUIStyle nodeStyleCopy = new GUIStyle(nodeStyle);
|
|
|
|
|
|
|
|
if (block._EventHandler != null)
|
|
|
|
{
|
|
|
|
nodeStyleCopy.normal.background = selected ? FungusEditorResources.texEventNodeOn : FungusEditorResources.texEventNodeOff;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Count the number of unique connections (excluding self references)
|
|
|
|
var uniqueList = new List<Block>();
|
|
|
|
var connectedBlocks = block.GetConnectedBlocks();
|
|
|
|
foreach (Block connectedBlock in connectedBlocks)
|
|
|
|
{
|
|
|
|
if (connectedBlock == block ||
|
|
|
|
uniqueList.Contains(connectedBlock))
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
uniqueList.Add(connectedBlock);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (uniqueList.Count > 1)
|
|
|
|
{
|
|
|
|
nodeStyleCopy.normal.background = selected ? FungusEditorResources.texChoiceNodeOn : FungusEditorResources.texChoiceNodeOff;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
nodeStyleCopy.normal.background = selected ? FungusEditorResources.texProcessNodeOn : FungusEditorResources.texProcessNodeOff;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
nodeStyleCopy.normal.textColor = Color.black;
|
|
|
|
|
|
|
|
// Make sure node is wide enough to fit the node name text
|
|
|
|
var n = block as Node;
|
|
|
|
float width = nodeStyleCopy.CalcSize(new GUIContent(block.BlockName)).x;
|
|
|
|
Rect tempRect = n._NodeRect;
|
|
|
|
tempRect.width = Mathf.Max (n._NodeRect.width, width);
|
|
|
|
n._NodeRect = tempRect;
|
|
|
|
|
|
|
|
GUI.backgroundColor = Color.white;
|
|
|
|
GUILayout.Box(block.BlockName, nodeStyleCopy, GUILayout.Width(n._NodeRect.width), GUILayout.Height(n._NodeRect.height));
|
|
|
|
|
|
|
|
if (block.Description.Length > 0)
|
|
|
|
{
|
|
|
|
GUIStyle descriptionStyle = new GUIStyle(EditorStyles.helpBox);
|
|
|
|
descriptionStyle.wordWrap = true;
|
|
|
|
GUILayout.Label(block.Description, descriptionStyle);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Event.current.type == EventType.ContextClick)
|
|
|
|
{
|
|
|
|
GenericMenu menu = new GenericMenu ();
|
|
|
|
|
|
|
|
menu.AddItem(new GUIContent ("Duplicate"), false, DuplicateBlock, block);
|
|
|
|
menu.AddItem(new GUIContent ("Delete"), false, DeleteBlock, block);
|
|
|
|
|
|
|
|
menu.ShowAsContext();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawConnections(Flowchart flowchart, Block block, bool highlightedOnly)
|
|
|
|
{
|
|
|
|
if (block == null)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
var connectedBlocks = new List<Block>();
|
|
|
|
|
|
|
|
bool blockIsSelected = (flowchart.SelectedBlock != block);
|
|
|
|
|
|
|
|
foreach (Command command in block.CommandList)
|
|
|
|
{
|
|
|
|
if (command == null)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool commandIsSelected = false;
|
|
|
|
foreach (Command selectedCommand in flowchart.SelectedCommands)
|
|
|
|
{
|
|
|
|
if (selectedCommand == command)
|
|
|
|
{
|
|
|
|
commandIsSelected = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool highlight = command.IsExecuting || (blockIsSelected && commandIsSelected);
|
|
|
|
|
|
|
|
if (highlightedOnly && !highlight ||
|
|
|
|
!highlightedOnly && highlight)
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
connectedBlocks.Clear();
|
|
|
|
command.GetConnectedBlocks(ref connectedBlocks);
|
|
|
|
|
|
|
|
foreach (Block blockB in connectedBlocks)
|
|
|
|
{
|
|
|
|
if (blockB == null ||
|
|
|
|
block == blockB ||
|
|
|
|
!blockB.GetFlowchart().Equals(flowchart))
|
|
|
|
{
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
Rect startRect = new Rect(block._NodeRect);
|
|
|
|
startRect.x += flowchart.ScrollPos.x;
|
|
|
|
startRect.y += flowchart.ScrollPos.y;
|
|
|
|
|
|
|
|
Rect endRect = new Rect(blockB._NodeRect);
|
|
|
|
endRect.x += flowchart.ScrollPos.x;
|
|
|
|
endRect.y += flowchart.ScrollPos.y;
|
|
|
|
|
|
|
|
DrawRectConnection(startRect, endRect, highlight);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight)
|
|
|
|
{
|
|
|
|
Vector2[] pointsA = new Vector2[] {
|
|
|
|
new Vector2(rectA.xMin + 5, rectA.center.y),
|
|
|
|
new Vector2(rectA.xMin + rectA.width / 2, rectA.yMin + 2),
|
|
|
|
new Vector2(rectA.xMin + rectA.width / 2, rectA.yMax - 2),
|
|
|
|
new Vector2(rectA.xMax - 5, rectA.center.y)
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector2[] pointsB = new Vector2[] {
|
|
|
|
new Vector2(rectB.xMin + 5, rectB.center.y),
|
|
|
|
new Vector2(rectB.xMin + rectB.width / 2, rectB.yMin + 2),
|
|
|
|
new Vector2(rectB.xMin + rectB.width / 2, rectB.yMax - 2),
|
|
|
|
new Vector2(rectB.xMax - 5, rectB.center.y)
|
|
|
|
};
|
|
|
|
|
|
|
|
Vector2 pointA = Vector2.zero;
|
|
|
|
Vector2 pointB = Vector2.zero;
|
|
|
|
float minDist = float.MaxValue;
|
|
|
|
|
|
|
|
foreach (Vector2 a in pointsA)
|
|
|
|
{
|
|
|
|
foreach (Vector2 b in pointsB)
|
|
|
|
{
|
|
|
|
float d = Vector2.Distance(a, b);
|
|
|
|
if (d < minDist)
|
|
|
|
{
|
|
|
|
pointA = a;
|
|
|
|
pointB = b;
|
|
|
|
minDist = d;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Color color = Color.grey;
|
|
|
|
if (highlight)
|
|
|
|
{
|
|
|
|
color = Color.green;
|
|
|
|
}
|
|
|
|
|
|
|
|
GLDraw.DrawConnectingCurve(pointA, pointB, color, 1.025f);
|
|
|
|
|
|
|
|
Rect dotARect = new Rect(pointA.x - 5, pointA.y - 5, 10, 10);
|
|
|
|
GUI.Label(dotARect, "", new GUIStyle("U2D.dragDotActive"));
|
|
|
|
|
|
|
|
Rect dotBRect = new Rect(pointB.x - 5, pointB.y - 5, 10, 10);
|
|
|
|
GUI.Label(dotBRect, "", new GUIStyle("U2D.dragDotActive"));
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void DeleteBlock(object obj)
|
|
|
|
{
|
|
|
|
var block = obj as Block;
|
|
|
|
FlowchartWindow.deleteList.Add(block);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected static void DuplicateBlock(object obj)
|
|
|
|
{
|
|
|
|
var flowchart = GetFlowchart();
|
|
|
|
Block block = obj as Block;
|
|
|
|
|
|
|
|
Vector2 newPosition = new Vector2(block._NodeRect.position.x +
|
|
|
|
block._NodeRect.width + 20,
|
|
|
|
block._NodeRect.y);
|
|
|
|
|
|
|
|
Block oldBlock = block;
|
|
|
|
|
|
|
|
Block newBlock = FlowchartWindow.CreateBlock(flowchart, newPosition);
|
|
|
|
newBlock.BlockName = flowchart.GetUniqueBlockKey(oldBlock.BlockName + " (Copy)");
|
|
|
|
|
|
|
|
Undo.RecordObject(newBlock, "Duplicate Block");
|
|
|
|
|
|
|
|
foreach (Command command in oldBlock.CommandList)
|
|
|
|
{
|
|
|
|
if (ComponentUtility.CopyComponent(command))
|
|
|
|
{
|
|
|
|
if (ComponentUtility.PasteComponentAsNew(flowchart.gameObject))
|
|
|
|
{
|
|
|
|
Command[] commands = flowchart.GetComponents<Command>();
|
|
|
|
Command pastedCommand = commands.Last<Command>();
|
|
|
|
if (pastedCommand != null)
|
|
|
|
{
|
|
|
|
pastedCommand.ItemId = flowchart.NextItemId();
|
|
|
|
newBlock.CommandList.Add (pastedCommand);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// This stops the user pasting the command manually into another game object.
|
|
|
|
ComponentUtility.CopyComponent(flowchart.transform);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (oldBlock._EventHandler != null)
|
|
|
|
{
|
|
|
|
if (ComponentUtility.CopyComponent(oldBlock._EventHandler))
|
|
|
|
{
|
|
|
|
if (ComponentUtility.PasteComponentAsNew(flowchart.gameObject))
|
|
|
|
{
|
|
|
|
EventHandler[] eventHandlers = flowchart.GetComponents<EventHandler>();
|
|
|
|
EventHandler pastedEventHandler = eventHandlers.Last<EventHandler>();
|
|
|
|
if (pastedEventHandler != null)
|
|
|
|
{
|
|
|
|
pastedEventHandler.ParentBlock = newBlock;
|
|
|
|
newBlock._EventHandler = pastedEventHandler;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
protected static void ShowBlockInspector(Flowchart flowchart)
|
|
|
|
{
|
|
|
|
if (blockInspector == null)
|
|
|
|
{
|
|
|
|
// Create a Scriptable Object with a custom editor which we can use to inspect the selected block.
|
|
|
|
// Editors for Scriptable Objects display using the full height of the inspector window.
|
|
|
|
blockInspector = ScriptableObject.CreateInstance<BlockInspector>() as BlockInspector;
|
|
|
|
blockInspector.hideFlags = HideFlags.DontSave;
|
|
|
|
}
|
|
|
|
|
|
|
|
Selection.activeObject = blockInspector;
|
|
|
|
|
|
|
|
EditorUtility.SetDirty(blockInspector);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Displays a temporary text alert in the center of the Flowchart window.
|
|
|
|
/// </summary>
|
|
|
|
public static void ShowNotification(string notificationText)
|
|
|
|
{
|
|
|
|
EditorWindow window = EditorWindow.GetWindow(typeof(FlowchartWindow), false, "Flowchart");
|
|
|
|
if (window != null)
|
|
|
|
{
|
|
|
|
window.ShowNotification(new GUIContent(notificationText));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|