// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEditor; using UnityEditorInternal; using System; using System.Linq; using System.Collections.Generic; namespace Fungus { public class FlowchartWindow : EditorWindow { public static List deleteList = new List(); protected List windowBlockMap = new List(); // The ReorderableList control doesn't drag properly when used with GUI.DragWindow(), // so we just implement dragging ourselves. protected int dragWindowId = -1; protected Vector2 startDragPosition; public const float minZoomValue = 0.25f; public const float maxZoomValue = 1f; protected GUIStyle nodeStyle = new GUIStyle(); protected static BlockInspector blockInspector; protected bool mouseOverVariables = false; protected int forceRepaintCount; protected Texture2D addTexture; [MenuItem("Tools/Fungus/Flowchart Window")] static void Init() { GetWindow(typeof(FlowchartWindow), false, "Flowchart"); } protected virtual void OnEnable() { // All block nodes use the same GUIStyle, but with a different background nodeStyle.border.left = 20; nodeStyle.border.right = 20; nodeStyle.border.top = 5; nodeStyle.border.bottom = 5; nodeStyle.padding.left = 20; nodeStyle.padding.right = 20; nodeStyle.padding.top = 5; nodeStyle.padding.bottom = 5; nodeStyle.contentOffset = Vector2.zero; nodeStyle.alignment = TextAnchor.MiddleCenter; nodeStyle.wordWrap = true; addTexture = Resources.Load("Icons/add_small") as Texture2D; } protected virtual void OnInspectorUpdate() { // Ensure the Block Inspector is always showing the currently selected block var flowchart = GetFlowchart(); if (flowchart == null) { return; } if (Selection.activeGameObject == null && flowchart.SelectedBlock != null) { if (blockInspector == null) { ShowBlockInspector(flowchart); } blockInspector.block = (Block)flowchart.SelectedBlock; } forceRepaintCount--; forceRepaintCount = Math.Max(0, forceRepaintCount); Repaint(); } static public Flowchart GetFlowchart() { // Using a temp hidden object to track the active Flowchart across // serialization / deserialization when playing the game in the editor. FungusState fungusState = GameObject.FindObjectOfType(); if (fungusState == null) { GameObject go = new GameObject("_FungusState"); go.hideFlags = HideFlags.HideInHierarchy; fungusState = go.AddComponent(); } if (Selection.activeGameObject != null) { var fs = Selection.activeGameObject.GetComponent(); if (fs != null) { fungusState.SelectedFlowchart = fs; } } return fungusState.SelectedFlowchart; } protected virtual void OnGUI() { var flowchart = GetFlowchart(); if (flowchart == null) { GUILayout.Label("No Flowchart scene object selected"); return; } // Delete any scheduled objects foreach (var deleteBlock in deleteList) { bool isSelected = (flowchart.SelectedBlock == deleteBlock); foreach (Command command in deleteBlock.CommandList) { Undo.DestroyObjectImmediate(command); } Undo.DestroyObjectImmediate((Block)deleteBlock); flowchart.ClearSelectedCommands(); if (isSelected) { // Revert to showing properties for the Flowchart Selection.activeGameObject = flowchart.gameObject; } } deleteList.Clear(); DrawFlowchartView(flowchart); DrawOverlay(flowchart); if (forceRepaintCount > 0) { // Redraw on next frame to get crisp refresh rate Repaint(); } } protected virtual void DrawOverlay(Flowchart flowchart) { GUILayout.Space(8); GUILayout.BeginHorizontal(); GUILayout.Space(8); if (GUILayout.Button(new GUIContent(addTexture, "Add a new block"))) { Vector2 newNodePosition = new Vector2(50 - flowchart.ScrollPos.x, 50 - flowchart.ScrollPos.y); CreateBlock(flowchart, newNodePosition); } GUILayout.Space(8); flowchart.Zoom = GUILayout.HorizontalSlider(flowchart.Zoom, minZoomValue, maxZoomValue, GUILayout.Width(100)); GUILayout.FlexibleSpace(); GUILayout.BeginVertical(); GUILayout.Label(flowchart.name, EditorStyles.whiteBoldLabel); if (flowchart.Description.Length > 0) { GUILayout.Label(flowchart.Description, EditorStyles.helpBox); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(GUILayout.Width(440)); GUILayout.FlexibleSpace(); flowchart.VariablesScrollPos = GUILayout.BeginScrollView(flowchart.VariablesScrollPos, GUILayout.MaxHeight(position.height * 0.75f)); GUILayout.FlexibleSpace(); GUILayout.Space(8); FlowchartEditor flowchartEditor = Editor.CreateEditor (flowchart) as FlowchartEditor; flowchartEditor.DrawVariablesGUI(); DestroyImmediate(flowchartEditor); Rect variableWindowRect = GUILayoutUtility.GetLastRect(); if (flowchart.VariablesExpanded && flowchart.Variables.Count > 0) { variableWindowRect.y -= 20; variableWindowRect.height += 20; } if (Event.current.type == EventType.Repaint) { mouseOverVariables = variableWindowRect.Contains(Event.current.mousePosition); } GUILayout.EndScrollView(); GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } protected virtual void DrawFlowchartView(Flowchart flowchart) { Block[] blocks = flowchart.GetComponents(); foreach (var block in blocks) { var node = block as Node; if (node == null) { continue; } var newRect = new Rect(); newRect.xMin = Mathf.Min(flowchart.ScrollViewRect.xMin, node._NodeRect.xMin - 400); newRect.xMax = Mathf.Max(flowchart.ScrollViewRect.xMax, node._NodeRect.xMax + 400); newRect.yMin = Mathf.Min(flowchart.ScrollViewRect.yMin, node._NodeRect.yMin - 400); newRect.yMax = Mathf.Max(flowchart.ScrollViewRect.yMax, node._NodeRect.yMax + 400); flowchart.ScrollViewRect = newRect; } // Calc rect for script view Rect scriptViewRect = new Rect(0, 0, this.position.width / flowchart.Zoom, this.position.height / flowchart.Zoom); EditorZoomArea.Begin(flowchart.Zoom, scriptViewRect); DrawGrid(flowchart); GLDraw.BeginGroup(scriptViewRect); if (Event.current.button == 0 && Event.current.type == EventType.MouseDown && !mouseOverVariables) { flowchart.SelectedBlock = null; if (!EditorGUI.actionKey) { flowchart.ClearSelectedCommands(); } Selection.activeGameObject = flowchart.gameObject; } // The center of the Flowchart depends on the block positions and window dimensions, so we calculate it // here in the FlowchartWindow class and store it on the Flowchart object for use later. CalcFlowchartCenter(flowchart, blocks); // Draw connections foreach (var block in blocks) { DrawConnections(flowchart, block, false); } foreach (var block in blocks) { DrawConnections(flowchart, block, true); } GUIStyle windowStyle = new GUIStyle(); windowStyle.stretchHeight = true; BeginWindows(); windowBlockMap.Clear(); for (int i = 0; i < blocks.Length; ++i) { var block = blocks[i]; float nodeWidthA = nodeStyle.CalcSize(new GUIContent(block.BlockName)).x + 10; float nodeWidthB = 0f; if (block._EventHandler != null) { nodeWidthB = nodeStyle.CalcSize(new GUIContent(block._EventHandler.GetSummary())).x + 10; } if (Event.current.button == 0) { Rect tempRect = block._NodeRect; tempRect.width = Mathf.Max(Mathf.Max(nodeWidthA, nodeWidthB), 120); tempRect.height = 40; if (Event.current.type == EventType.MouseDrag && dragWindowId == i) { tempRect.x += Event.current.delta.x; tempRect.y += Event.current.delta.y; forceRepaintCount = 6; } else if (Event.current.type == EventType.MouseUp && dragWindowId == i) { Vector2 newPos = new Vector2(tempRect.x, tempRect.y); tempRect.x = startDragPosition.x; tempRect.y = startDragPosition.y; Undo.RecordObject((Block)block, "Node Position"); tempRect.x = newPos.x; tempRect.y = newPos.y; dragWindowId = -1; forceRepaintCount = 6; } block._NodeRect = tempRect; } Rect windowRect = new Rect(block._NodeRect); windowRect.x += flowchart.ScrollPos.x; windowRect.y += flowchart.ScrollPos.y; GUILayout.Window(i, windowRect, DrawWindow, "", windowStyle); GUI.backgroundColor = Color.white; windowBlockMap.Add(block); } EndWindows(); // Draw Event Handler labels foreach (var block in blocks) { if (block._EventHandler != null) { string handlerLabel = ""; EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(block._EventHandler.GetType()); if (info != null) { handlerLabel = "<" + info.EventHandlerName + "> "; } GUIStyle handlerStyle = new GUIStyle(EditorStyles.whiteLabel); handlerStyle.wordWrap = true; handlerStyle.margin.top = 0; handlerStyle.margin.bottom = 0; handlerStyle.alignment = TextAnchor.MiddleCenter; Rect rect = new Rect(block._NodeRect); rect.height = handlerStyle.CalcHeight(new GUIContent(handlerLabel), block._NodeRect.width); rect.x += flowchart.ScrollPos.x; rect.y += flowchart.ScrollPos.y - rect.height; GUI.Label(rect, handlerLabel, handlerStyle); } } // Draw play icons beside all executing blocks if (Application.isPlaying) { foreach (var b in blocks) { if (b.IsExecuting()) { b.ExecutingIconTimer = Time.realtimeSinceStartup + Block.executingIconFadeTime; b.ActiveCommand.ExecutingIconTimer = Time.realtimeSinceStartup + Block.executingIconFadeTime; forceRepaintCount = 6; } if (b.ExecutingIconTimer > Time.realtimeSinceStartup) { Rect rect = new Rect(b._NodeRect); rect.x += flowchart.ScrollPos.x - 37; rect.y += flowchart.ScrollPos.y + 3; rect.width = 34; rect.height = 34; if (!b.IsExecuting()) { float alpha = (b.ExecutingIconTimer - Time.realtimeSinceStartup) / Block.executingIconFadeTime; alpha = Mathf.Clamp01(alpha); GUI.color = new Color(1f, 1f, 1f, alpha); } if (GUI.Button(rect, FungusEditorResources.texPlayBig as Texture, new GUIStyle())) { SelectBlock(flowchart, b); } GUI.color = Color.white; } } } PanAndZoom(flowchart); GLDraw.EndGroup(); EditorZoomArea.End(); } public virtual void CalcFlowchartCenter(Flowchart flowchart, Block[] blocks) { if (flowchart == null || blocks.Count() == 0) { return; } Vector2 min = blocks[0]._NodeRect.min; Vector2 max = blocks[0]._NodeRect.max; foreach (var block in blocks) { min.x = Mathf.Min(min.x, block._NodeRect.center.x); min.y = Mathf.Min(min.y, block._NodeRect.center.y); max.x = Mathf.Max(max.x, block._NodeRect.center.x); max.y = Mathf.Max(max.y, block._NodeRect.center.y); } Vector2 center = (min + max) * -0.5f; center.x += position.width * 0.5f; center.y += position.height * 0.5f; flowchart.CenterPosition = center; } protected virtual void PanAndZoom(Flowchart flowchart) { // Right click to drag view bool drag = false; // Pan tool if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Pan && Event.current.button == 0 && Event.current.type == EventType.MouseDrag) { drag = true; } // Right or middle button drag if (Event.current.button > 0 && Event.current.type == EventType.MouseDrag) { drag = true; } // Alt + left mouse drag if (Event.current.alt && Event.current.button == 0 && Event.current.type == EventType.MouseDrag) { drag = true; } if (drag) { flowchart.ScrollPos += Event.current.delta; forceRepaintCount = 6; } bool zoom = false; // Scroll wheel if (Event.current.type == EventType.ScrollWheel) { zoom = true; } // Zoom tool if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Zoom && Event.current.button == 0 && Event.current.type == EventType.MouseDrag) { zoom = true; } if (zoom) { flowchart.Zoom -= Event.current.delta.y * 0.01f; flowchart.Zoom = Mathf.Clamp(flowchart.Zoom, minZoomValue, maxZoomValue); forceRepaintCount = 6; } } protected virtual void DrawGrid(Flowchart flowchart) { float width = this.position.width / flowchart.Zoom; float height = this.position.height / flowchart.Zoom; // Match background color of scene view if (EditorGUIUtility.isProSkin) { GUI.color = new Color32(71, 71, 71, 255); } else { GUI.color = new Color32(86, 86, 86, 255); } GUI.DrawTexture( new Rect(0,0, width, height), EditorGUIUtility.whiteTexture ); GUI.color = Color.white; Color color = new Color32(96, 96, 96, 255); float gridSize = 128f; float x = flowchart.ScrollPos.x % gridSize; while (x < width) { GLDraw.DrawLine(new Vector2(x, 0), new Vector2(x, height), color, 1f); x += gridSize; } float y = (flowchart.ScrollPos.y % gridSize); while (y < height) { if (y >= 0) { GLDraw.DrawLine(new Vector2(0, y), new Vector2(width, y), color, 1f); } y += gridSize; } } protected virtual void SelectBlock(Flowchart flowchart, Block block) { // Select the block and also select currently executing command ShowBlockInspector(flowchart); flowchart.SelectedBlock = block; flowchart.ClearSelectedCommands(); if (block.ActiveCommand != null) { flowchart.AddSelectedCommand(block.ActiveCommand); } } public static Block CreateBlock(Flowchart flowchart, Vector2 position) { Block newBlock = flowchart.CreateBlock(position); Undo.RegisterCreatedObjectUndo(newBlock, "New Block"); ShowBlockInspector(flowchart); flowchart.SelectedBlock = newBlock; flowchart.ClearSelectedCommands(); return newBlock; } protected virtual void DeleteBlock(Flowchart flowchart, IBlock block) { foreach (var command in block.CommandList) { Undo.DestroyObjectImmediate(command); } Undo.DestroyObjectImmediate((Block)block); flowchart.ClearSelectedCommands(); } protected virtual void DrawWindow(int windowId) { var block = windowBlockMap[windowId]; var flowchart = (Flowchart)block.GetFlowchart(); if (flowchart == null) { return; } // Select block when node is clicked if (Event.current.button == 0 && Event.current.type == EventType.MouseDown && !mouseOverVariables) { // Check if might be start of a window drag if (Event.current.button == 0 && Event.current.alt == false) { dragWindowId = windowId; startDragPosition.x = block._NodeRect.x; startDragPosition.y = block._NodeRect.y; } if (windowId < windowBlockMap.Count) { Undo.RecordObject(flowchart, "Select"); SelectBlock(flowchart, block); GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus) } } bool selected = false; if (flowchart.SelectedBlock != null && flowchart.SelectedBlock.Equals(block)) { selected = true; } GUIStyle nodeStyleCopy = new GUIStyle(nodeStyle); if (block._EventHandler != null) { nodeStyleCopy.normal.background = selected ? FungusEditorResources.texEventNodeOn : FungusEditorResources.texEventNodeOff; } else { // Count the number of unique connections (excluding self references) var uniqueList = new List(); var connectedBlocks = block.GetConnectedBlocks(); foreach (Block connectedBlock in connectedBlocks) { if (connectedBlock == block || uniqueList.Contains(connectedBlock)) { continue; } uniqueList.Add(connectedBlock); } if (uniqueList.Count > 1) { nodeStyleCopy.normal.background = selected ? FungusEditorResources.texChoiceNodeOn : FungusEditorResources.texChoiceNodeOff; } else { nodeStyleCopy.normal.background = selected ? FungusEditorResources.texProcessNodeOn : FungusEditorResources.texProcessNodeOff; } } nodeStyleCopy.normal.textColor = Color.black; // Make sure node is wide enough to fit the node name text var n = block as Node; float width = nodeStyleCopy.CalcSize(new GUIContent(block.BlockName)).x; Rect tempRect = n._NodeRect; tempRect.width = Mathf.Max (n._NodeRect.width, width); n._NodeRect = tempRect; GUI.backgroundColor = Color.white; GUILayout.Box(block.BlockName, nodeStyleCopy, GUILayout.Width(n._NodeRect.width), GUILayout.Height(n._NodeRect.height)); if (block.Description.Length > 0) { GUIStyle descriptionStyle = new GUIStyle(EditorStyles.helpBox); descriptionStyle.wordWrap = true; GUILayout.Label(block.Description, descriptionStyle); } if (Event.current.type == EventType.ContextClick) { GenericMenu menu = new GenericMenu (); menu.AddItem(new GUIContent ("Duplicate"), false, DuplicateBlock, block); menu.AddItem(new GUIContent ("Delete"), false, DeleteBlock, block); menu.ShowAsContext(); } } protected virtual void DrawConnections(Flowchart flowchart, Block block, bool highlightedOnly) { if (block == null) { return; } var connectedBlocks = new List(); bool blockIsSelected = (flowchart.SelectedBlock != block); foreach (Command command in block.CommandList) { if (command == null) { continue; } bool commandIsSelected = false; foreach (Command selectedCommand in flowchart.SelectedCommands) { if (selectedCommand == command) { commandIsSelected = true; break; } } bool highlight = command.IsExecuting || (blockIsSelected && commandIsSelected); if (highlightedOnly && !highlight || !highlightedOnly && highlight) { continue; } connectedBlocks.Clear(); command.GetConnectedBlocks(ref connectedBlocks); foreach (Block blockB in connectedBlocks) { if (blockB == null || block == blockB || !blockB.GetFlowchart().Equals(flowchart)) { continue; } Rect startRect = new Rect(block._NodeRect); startRect.x += flowchart.ScrollPos.x; startRect.y += flowchart.ScrollPos.y; Rect endRect = new Rect(blockB._NodeRect); endRect.x += flowchart.ScrollPos.x; endRect.y += flowchart.ScrollPos.y; DrawRectConnection(startRect, endRect, highlight); } } } protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight) { Vector2[] pointsA = new Vector2[] { new Vector2(rectA.xMin + 5, rectA.center.y), new Vector2(rectA.xMin + rectA.width / 2, rectA.yMin + 2), new Vector2(rectA.xMin + rectA.width / 2, rectA.yMax - 2), new Vector2(rectA.xMax - 5, rectA.center.y) }; Vector2[] pointsB = new Vector2[] { new Vector2(rectB.xMin + 5, rectB.center.y), new Vector2(rectB.xMin + rectB.width / 2, rectB.yMin + 2), new Vector2(rectB.xMin + rectB.width / 2, rectB.yMax - 2), new Vector2(rectB.xMax - 5, rectB.center.y) }; Vector2 pointA = Vector2.zero; Vector2 pointB = Vector2.zero; float minDist = float.MaxValue; foreach (Vector2 a in pointsA) { foreach (Vector2 b in pointsB) { float d = Vector2.Distance(a, b); if (d < minDist) { pointA = a; pointB = b; minDist = d; } } } Color color = Color.grey; if (highlight) { color = Color.green; } GLDraw.DrawConnectingCurve(pointA, pointB, color, 1.025f); Rect dotARect = new Rect(pointA.x - 5, pointA.y - 5, 10, 10); GUI.Label(dotARect, "", new GUIStyle("U2D.dragDotActive")); Rect dotBRect = new Rect(pointB.x - 5, pointB.y - 5, 10, 10); GUI.Label(dotBRect, "", new GUIStyle("U2D.dragDotActive")); } public static void DeleteBlock(object obj) { var block = obj as Block; FlowchartWindow.deleteList.Add(block); } protected static void DuplicateBlock(object obj) { var flowchart = GetFlowchart(); Block block = obj as Block; Vector2 newPosition = new Vector2(block._NodeRect.position.x + block._NodeRect.width + 20, block._NodeRect.y); Block oldBlock = block; Block newBlock = FlowchartWindow.CreateBlock(flowchart, newPosition); newBlock.BlockName = flowchart.GetUniqueBlockKey(oldBlock.BlockName + " (Copy)"); Undo.RecordObject(newBlock, "Duplicate Block"); foreach (Command command in oldBlock.CommandList) { if (ComponentUtility.CopyComponent(command)) { if (ComponentUtility.PasteComponentAsNew(flowchart.gameObject)) { Command[] commands = flowchart.GetComponents(); Command pastedCommand = commands.Last(); if (pastedCommand != null) { pastedCommand.ItemId = flowchart.NextItemId(); newBlock.CommandList.Add (pastedCommand); } } // This stops the user pasting the command manually into another game object. ComponentUtility.CopyComponent(flowchart.transform); } } if (oldBlock._EventHandler != null) { if (ComponentUtility.CopyComponent(oldBlock._EventHandler)) { if (ComponentUtility.PasteComponentAsNew(flowchart.gameObject)) { EventHandler[] eventHandlers = flowchart.GetComponents(); EventHandler pastedEventHandler = eventHandlers.Last(); if (pastedEventHandler != null) { pastedEventHandler.ParentBlock = newBlock; newBlock._EventHandler = pastedEventHandler; } } } } } protected static void ShowBlockInspector(Flowchart flowchart) { if (blockInspector == null) { // Create a Scriptable Object with a custom editor which we can use to inspect the selected block. // Editors for Scriptable Objects display using the full height of the inspector window. blockInspector = ScriptableObject.CreateInstance() as BlockInspector; blockInspector.hideFlags = HideFlags.DontSave; } Selection.activeObject = blockInspector; EditorUtility.SetDirty(blockInspector); } /// /// Displays a temporary text alert in the center of the Flowchart window. /// public static void ShowNotification(string notificationText) { EditorWindow window = EditorWindow.GetWindow(typeof(FlowchartWindow), false, "Flowchart"); if (window != null) { window.ShowNotification(new GUIContent(notificationText)); } } } }