An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true.
/// </summary>
[CommandInfo("Flow",
"Else If",
"Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true.")]
[AddComponentMenu("")]
public class ElseIf : If
{
public override void OnEnter()
{
System.Type previousCommandType = ParentBlock.GetPreviousActiveCommandType();
if (previousCommandType == typeof(If) ||
previousCommandType == typeof(ElseIf) )
{
// Else If behaves the same as an If command
EvaluateAndContinue();
}
else
{
// Else If behaves mostly like an Else command,
// but will also jump to a following Else command.
// Stop if this is the last command in the list
if (CommandIndex >= ParentBlock.CommandList.Count - 1)
{
StopParentBlock();
return;
}
// Find the next End command at the same indent level as this Else If command
int indent = indentLevel;
for (int i = CommandIndex + 1; i < ParentBlock.CommandList.Count; ++i)
{
ICommand command = ParentBlock.CommandList[i];
if (command.IndentLevel == indent)
{
System.Type type = command.GetType();
if (type == typeof(End))
{
// Execute command immediately after the Else or End command
Continue(command.CommandIndex + 1);
return;
}
}
}
// No End command found
StopParentBlock();
}
}
public override bool OpenBlock()
{
return true;
}
public override bool CloseBlock()
{
return true;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
}
}