// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; namespace Fungus { /// /// Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true. /// [CommandInfo("Flow", "Else If", "Marks the start of a command block to be executed when the preceding If statement is False and the test expression is true.")] [AddComponentMenu("")] public class ElseIf : If { public override void OnEnter() { System.Type previousCommandType = ParentBlock.GetPreviousActiveCommandType(); if (previousCommandType == typeof(If) || previousCommandType == typeof(ElseIf) ) { // Else If behaves the same as an If command EvaluateAndContinue(); } else { // Else If behaves mostly like an Else command, // but will also jump to a following Else command. // Stop if this is the last command in the list if (CommandIndex >= ParentBlock.CommandList.Count - 1) { StopParentBlock(); return; } // Find the next End command at the same indent level as this Else If command int indent = indentLevel; for (int i = CommandIndex + 1; i < ParentBlock.CommandList.Count; ++i) { ICommand command = ParentBlock.CommandList[i]; if (command.IndentLevel == indent) { System.Type type = command.GetType(); if (type == typeof(End)) { // Execute command immediately after the Else or End command Continue(command.CommandIndex + 1); return; } } } // No End command found StopParentBlock(); } } public override bool OpenBlock() { return true; } public override bool CloseBlock() { return true; } public override Color GetButtonColor() { return new Color32(253, 253, 150, 255); } } }