An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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namespace Fungus {
using System;
using UnityEngine;
[CommandInfo("Audio",
"Play Usfxr Sound",
"Plays a usfxr synth sound. Use the usfxr editor [Window > Generate usfxr Sound Effects] to create the SettingsString. Set a ParentTransform if using positional sound. See https://github.com/zeh/usfxr for more information about usfxr.")]
[AddComponentMenu("")]
public class PlayUsfxrSound : Command {
protected SfxrSynth _synth = new SfxrSynth();
public Transform ParentTransform = null;
public String SettingsString = "";
//Call this if the settings have changed
protected void UpdateCache() {
if (SettingsString != null) {
_synth.parameters.SetSettingsString(SettingsString);
_synth.CacheSound();
}
}
public void Awake() {
//Always build the cache on awake
UpdateCache();
}
public override void OnEnter() {
_synth.SetParentTransform(ParentTransform);
_synth.Play();
Continue();
}
public override string GetSummary() {
if (String.IsNullOrEmpty(SettingsString)) {
return "Settings String hasn't been set!";
}
if (ParentTransform != null) {
return "" + ParentTransform.name + ": " + SettingsString;
}
return "Camera.main: " + SettingsString;
}
public override Color GetButtonColor() {
return new Color32(128, 200, 200, 255);
}
}
}