An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Rotorz.ReorderableList;
namespace Fungus.Script
{
[CustomEditor (typeof(Choose))]
public class ChooseEditor : FungusCommandEditor
{
static public bool showTagHelp;
SerializedProperty chooseTextProp;
SerializedProperty characterProp;
SerializedProperty voiceOverClipProp;
SerializedProperty timeoutDurationProp;
void OnEnable()
{
chooseTextProp = serializedObject.FindProperty("chooseText");
characterProp = serializedObject.FindProperty("character");
voiceOverClipProp = serializedObject.FindProperty("voiceOverClip");
timeoutDurationProp = serializedObject.FindProperty("timeoutDuration");
}
public override void DrawCommandGUI()
{
serializedObject.Update();
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button(new GUIContent("Tag Help", "Show help info for tags"), new GUIStyle(EditorStyles.miniButton)))
{
showTagHelp = !showTagHelp;
}
EditorGUILayout.EndHorizontal();
if (showTagHelp)
{
SayEditor.DrawTagHelpLabel();
}
EditorGUILayout.PropertyField(chooseTextProp);
FungusCommandEditor.ObjectField<Character>(characterProp,
new GUIContent("Character", "Character to display in dialog"),
new GUIContent("<None>"),
Character.activeCharacters);
EditorGUILayout.PropertyField(voiceOverClipProp, new GUIContent("Voice Over Clip", "Voice over audio to play when the choose text is displayed"));
EditorGUILayout.PropertyField(timeoutDurationProp, new GUIContent("Timeout Duration", "Time limit for player to make a choice. Set to 0 for no limit."));
serializedObject.ApplyModifiedProperties();
}
}
}