using UnityEditor ;
using UnityEditorInternal ;
using UnityEngine ;
using System.Collections ;
using System.Collections.Generic ;
using Rotorz.ReorderableList ;
namespace Fungus.Script
{
[CustomEditor (typeof(Choose))]
public class ChooseEditor : FungusCommandEditor
{
public override void DrawCommandGUI ( )
{
Choose t = target as Choose ;
EditorGUI . BeginChangeCheck ( ) ;
EditorGUILayout . PrefixLabel ( new GUIContent ( "Choose Text" , "Text to display in dialog" ) ) ;
GUIStyle sayStyle = new GUIStyle ( EditorStyles . textArea ) ;
sayStyle . wordWrap = true ;
string chooseText = EditorGUILayout . TextArea ( t . chooseText , sayStyle , GUILayout . MinHeight ( 3 0 ) ) ;
Character character = FungusCommandEditor . ObjectField < Character > ( new GUIContent ( "Character" , "Character to display in dialog" ) ,
new GUIContent ( "<None>" ) ,
t . character ) ;
ChooseDialog dialog = FungusCommandEditor . ObjectField < ChooseDialog > ( new GUIContent ( "Choose Dialog" , "Dialog to use when displaying choices" ) ,
new GUIContent ( "<Default>" ) ,
t . dialog ) ;
float timeoutDuration = EditorGUILayout . FloatField ( new GUIContent ( "Timeout Duration" , "Time limit for player to make a choice. Set to 0 for no limit." ) , t . timeoutDuration ) ;
if ( EditorGUI . EndChangeCheck ( ) )
{
Undo . RecordObject ( t , "Set Choose" ) ;
t . chooseText = chooseText ;
t . character = character ;
t . dialog = dialog ;
t . timeoutDuration = timeoutDuration ;
}
}
}
}