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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine.UI;
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namespace Fungus
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{
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/// <summary>
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/// Changes the Image property on a UI element.
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/// </summary>
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[CommandInfo("UI",
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"Set UI Image",
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"Changes the Image property of a list of UI Images.")]
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[AddComponentMenu("")]
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public class SetUIImage : Command
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{
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[Tooltip("List of UI Images to set the source image property on")]
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[SerializeField] protected List<Image> images = new List<Image>();
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[Tooltip("The sprite set on the source image property")]
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[SerializeField] protected Sprite sprite;
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#region Public members
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public override void OnEnter()
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{
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for (int i = 0; i < images.Count; i++)
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{
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var image = images[i];
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image.sprite = sprite;
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}
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Continue();
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}
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public override string GetSummary()
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{
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string summary = "";
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for (int i = 0; i < images.Count; i++)
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{
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var targetImage = images[i];
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if (targetImage == null)
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{
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continue;
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}
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if (summary.Length > 0)
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{
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summary += ", ";
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}
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summary += targetImage.name;
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}
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if (summary.Length == 0)
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{
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return "Error: No sprite selected";
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}
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return summary + " = " + sprite;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override bool IsReorderableArray(string propertyName)
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{
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if (propertyName == "images")
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{
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return true;
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}
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return false;
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}
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public override void OnCommandAdded(Block parentBlock)
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{
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// Add a default empty entry
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images.Add(null);
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}
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#endregion
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}
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}
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