// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using System.Collections.Generic; using UnityEngine.UI; namespace Fungus { /// /// Changes the Image property on a UI element. /// [CommandInfo("UI", "Set UI Image", "Changes the Image property of a list of UI Images.")] [AddComponentMenu("")] public class SetUIImage : Command { [Tooltip("List of UI Images to set the source image property on")] [SerializeField] protected List images = new List(); [Tooltip("The sprite set on the source image property")] [SerializeField] protected Sprite sprite; #region Public members public override void OnEnter() { for (int i = 0; i < images.Count; i++) { var image = images[i]; image.sprite = sprite; } Continue(); } public override string GetSummary() { string summary = ""; for (int i = 0; i < images.Count; i++) { var targetImage = images[i]; if (targetImage == null) { continue; } if (summary.Length > 0) { summary += ", "; } summary += targetImage.name; } if (summary.Length == 0) { return "Error: No sprite selected"; } return summary + " = " + sprite; } public override Color GetButtonColor() { return new Color32(235, 191, 217, 255); } public override bool IsReorderableArray(string propertyName) { if (propertyName == "images") { return true; } return false; } public override void OnCommandAdded(Block parentBlock) { // Add a default empty entry images.Add(null); } #endregion } }