An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
using UnityEditor;
|
|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
[CustomEditor (typeof(Call))]
|
|
|
|
public class CallEditor : CommandEditor
|
|
|
|
{
|
|
|
|
SerializedProperty targetSequenceProp;
|
|
|
|
|
|
|
|
void OnEnable()
|
|
|
|
{
|
|
|
|
targetSequenceProp = serializedObject.FindProperty("targetSequence");
|
|
|
|
}
|
|
|
|
|
|
|
|
public override void DrawCommandGUI()
|
|
|
|
{
|
|
|
|
serializedObject.Update();
|
|
|
|
|
|
|
|
Call t = target as Call;
|
|
|
|
|
|
|
|
FungusScript fungusScript = t.GetFungusScript();
|
|
|
|
if (fungusScript == null)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
SequenceEditor.SequenceField(targetSequenceProp,
|
|
|
|
new GUIContent("Target Sequence", "Sequence to call"),
|
|
|
|
new GUIContent("<Continue>"),
|
|
|
|
fungusScript);
|
|
|
|
|
|
|
|
serializedObject.ApplyModifiedProperties();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|