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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when the specified message is received from a Send Message command.
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/// </summary>
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[EventHandlerInfo("",
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"Message Received",
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"The block will execute when the specified message is received from a Send Message command.")]
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[AddComponentMenu("")]
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public class MessageReceived : EventHandler
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{
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[Tooltip("Fungus message to listen for")]
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[SerializeField] protected string message = "";
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#region Public members
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/// <summary>
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/// Called from Flowchart when a message is sent.
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/// </summary>
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/// <param name="message">Message.</param>
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public void OnSendFungusMessage(string message)
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{
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if (this.message == message)
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{
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ExecuteBlock();
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}
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}
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public override string GetSummary()
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{
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return message;
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}
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#endregion
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}
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}
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